Module godotinternaltypes

Types

GodotArray {.
byref
.} = object data: array[sizeof(int), byte]
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GodotDictionary {.
byref
.} = object data: array[sizeof(int), byte]
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GodotNodePath {.
byref
.} = object data: array[sizeof(int), byte]
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GodotObject = object
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GodotPoolByteArray {.
byref
.} = object data: array[sizeof(int), byte]
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GodotPoolByteArrayReadAccess {.
byref
.} = object data: array[1, byte]
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GodotPoolByteArrayWriteAccess {.
byref
.} = object data: array[1, byte]
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GodotPoolIntArray {.
byref
.} = object data: array[sizeof(int), byte]
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GodotPoolIntArrayReadAccess {.
byref
.} = object data: array[1, byte]
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GodotPoolIntArrayWriteAccess {.
byref
.} = object data: array[1, byte]
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GodotPoolRealArray {.
byref
.} = object data: array[sizeof(int), byte]
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GodotPoolRealArrayReadAccess {.
byref
.} = object data: array[1, byte]
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GodotPoolRealArrayWriteAccess {.
byref
.} = object data: array[1, byte]
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GodotPoolStringArray {.
byref
.} = object data: array[sizeof(int), byte]
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GodotPoolStringArrayReadAccess {.
byref
.} = object data: array[1, byte]
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GodotPoolStringArrayWriteAccess {.
byref
.} = object data: array[1, byte]
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GodotPoolVector2Array {.
byref
.} = object data: array[sizeof(int), byte]
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GodotPoolVector2ArrayReadAccess {.
byref
.} = object data: array[1, byte]
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GodotPoolVector2ArrayWriteAccess {.
byref
.} = object data: array[1, byte]
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GodotPoolVector3Array {.
byref
.} = object data: array[sizeof(int), byte]
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GodotPoolVector3ArrayReadAccess {.
byref
.} = object data: array[1, byte]
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GodotPoolVector3ArrayWriteAccess {.
byref
.} = object data: array[1, byte]
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GodotPoolColorArray {.
byref
.} = object data: array[sizeof(int), byte]
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GodotPoolColorArrayReadAccess {.
byref
.} = object data: array[1, byte]
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GodotPoolColorArrayWriteAccess {.
byref
.} = object data: array[1, byte]
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GodotString {.
byref
.} = object data: array[sizeof(int), byte]
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GodotCharString {.
byref
.} = object data: array[sizeof(int), byte]
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VariantType {.
size: 4, pure
.} = enum Nil, ## atomic types Bool, Int, Real, String, Vector2, ## 5 Rect2, Vector3, Transform2D, Plane, Quat, ## 10 AABB, Basis, Transform, ## misc types Color, NodePath, ## 15 RID, Object, Dictionary, Array, ## 20 PoolByteArray, PoolIntArray, PoolRealArray, PoolStringArray, PoolVector2Array, ## 25 PoolVector3Array, PoolColorArray
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VariantCallErrorType {.
size: 4, pure
.} = enum OK, InvalidMethod, InvalidArgument, TooManyArguments, TooFewArguments, InstanceIsNull
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VariantCallError = object
  error*: VariantCallErrorType
  argument*: cint
  expected*: VariantType
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GodotVariant {.
byref
.} = object data: array[4 + 2, float32]
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GodotMethodBind = object
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GDNativeAPIVersion = object
  major*: cuint
  minor*: cuint
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GDNativeInitOptions = object
  inEditor*: bool
  coreApiHash*: uint64
  editorApiHash*: uint64
  noApiHash*: uint64
  reportVersionMismatch*: proc (library: ptr GodotObject; extension: cstring;
                              want: GDNativeAPIVersion; have: GDNativeAPIVersion) {.
noconv
.} reportLoadingError*: proc (library: ptr GodotObject; what: cstring) {.
noconv
.} gdNativeLibrary*: ptr GodotObject gdNativeAPIStruct*: pointer activeLibraryPath*: ptr GodotString
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GDNativeTerminateOptions = object
  inEditor*: bool
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GodotMethodRPCMode {.
size: 4, pure
.} = enum Disabled, Remote, Sync, Master, Slave
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GodotMethodAttributes = object
  rpcMode*: GodotMethodRPCMode
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GodotPropertyHint {.
size: 4, pure
.} = enum None, ## no hint provided. Range, ## hint_text = "min,max,step,slider; // slider is optional" ExpRange, ## hint_text = "min,max,step", exponential edit Enum, ## hint_text= "val1,val2,val3,etc" ExpEasing, ## exponential easing funciton (Math::ease) Length, ## hint_text= "length" (as integer) SpriteFrame, KeyAccel, ## hint_text= "length" (as integer) Flags, ## hint_text= "flag1,flag2,etc" (as bit flags) Layers2DRender, Layers2DPhysics, Layers3DRender, Layers3DPhysics, File, ## a file path must be passed, hint_text ## (optionally) ## is a filter ## "*.png,*.wav,*.doc," Dir, ## a directort path must be passed GlobalFile, ## a file path must be passed, hint_text (optionally) is a ## filter "*.png,*.wav,*.doc," GlobalDir, ## a directort path must be passed ResourceType, ## a resource object type MultilineText, ## used for string properties that can contain multiple lines ColorNoAlpha, ## used for ignoring alpha component when editing a color ImageCompressLossy, ImageCompressLossless, ObjectId, TypeString, ## a type string, the hint is the base type to choose NodePathToEditedNode, ## so something else can provide this ## (used in scripts) MethodOfVariantType, ## a method of a type MethodOfBaseType, ## a method of a base type MethodOfInstance, ## a method of an instance MethodOfScript, ## a method of a script & base PropertyOfVariantType, ## a property of a type PropertyOfBaseType, ## a property of a base type PropertyOfInstance, ## a property of an instance PropertyOfScript, ## a property of a script & base PropertyHintMax
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GodotPropertyUsage {.
size: 4, pure
.} = enum Storage = GODOT_PROPERTY_USAGE_STORAGE_VALUE, Editor = GODOT_PROPERTY_USAGE_EDITOR_VALUE, Network = GODOT_PROPERTY_USAGE_NETWORK_VALUE, NoEditor = GODOT_PROPERTY_USAGE_NOEDITOR_VALUE, Default = GODOT_PROPERTY_USAGE_DEFAULT_VALUE, EditorHelper = GODOT_PROPERTY_USAGE_EDITOR_HELPER_VALUE, Checkable = GODOT_PROPERTY_USAGE_CHECKABLE_VALUE, ## used for editing global variables Checked = GODOT_PROPERTY_USAGE_CHECKED_VALUE, ## used for editing global variables Internationalized = GODOT_PROPERTY_USAGE_INTERNATIONALIZED_VALUE, ## hint for internationalized strings DefaultIntl = GODOT_PROPERTY_USAGE_DEFAULT_INTL_VALUE, Group = GODOT_PROPERTY_USAGE_GROUP_VALUE, ## used for grouping props in the editor Category = GODOT_PROPERTY_USAGE_CATEGORY_VALUE, NonZero = GODOT_PROPERTY_USAGE_STORE_IF_NONZERO_VALUE, ## only store if nonzero NonOne = GODOT_PROPERTY_USAGE_STORE_IF_NONONE_VALUE, ## only store if false NoInstanceState = GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE_VALUE, RestartIfChanged = GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED_VALUE, ScriptVariable = GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE_VALUE, StoreIfNull = GODOT_PROPERTY_USAGE_STORE_IF_NULL_VALUE, AnimateAsTrigger = GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER_VALUE, UpdateAllIfModified = GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED_VALUE
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GodotPropertyAttributes {.
bycopy
.} = object rsetType*: GodotMethodRPCMode typ*: cint hint*: GodotPropertyHint hintString*: GodotString usage*: cint defaultValue*: GodotVariant
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GodotInstanceCreateFunc {.
bycopy
.} = object createFunc*: proc (obj: ptr GodotObject; methodData: pointer): pointer {.
noconv
.} methodData*: pointer freeFunc*: proc (a2: pointer) {.
noconv
.}
returns user data   Source Edit
GodotInstanceDestroyFunc {.
bycopy
.} = object destroyFunc*: proc (obj: ptr GodotObject; methodData: pointer; userData: pointer) {.
noconv
.} methodData*: pointer freeFunc*: proc (a2: pointer) {.
noconv
.}
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GodotInstanceMethod {.
bycopy
.} = object meth*: proc (obj: ptr GodotObject; methodData: pointer; userData: pointer; numArgs: cint; args: var array[MAX_ARG_COUNT, ptr GodotVariant]): GodotVariant {.
noconv
.} methodData*: pointer freeFunc*: proc (a2: pointer) {.
noconv
.}
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GodotPropertySetFunc {.
bycopy
.} = object setFunc*: proc (obj: ptr GodotObject; methodData: pointer; userData: pointer; value: GodotVariant) {.
noconv
.} methodData*: pointer freeFunc*: proc (a2: pointer) {.
noconv
.}
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GodotPropertyGetFunc {.
bycopy
.} = object getFunc*: proc (obj: ptr GodotObject; methodData: pointer; userData: pointer): GodotVariant {.
noconv
.} methodData*: pointer freeFunc*: proc (a2: pointer) {.
noconv
.}
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GodotSignalArgument {.
bycopy
.} = object name*: GodotString typ*: cint hint*: GodotPropertyHint hintString*: GodotString usage*: cint defaultValue*: GodotVariant
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GodotSignal = object
  name*: GodotString
  numArgs*: cint
  args*: ptr GodotSignalArgument
  numDefaultArgs*: cint
  defaultArgs*: ptr GodotVariant
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GodotClassConstructor = proc (): ptr GodotObject {.
noconv, gcsafe, locks: 0, raises: [], tags: []
.}
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Consts

MAX_ARG_COUNT = 256
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