proc vec3(): Vector3 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc vec3(x, y, z: float32): Vector3 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc `$`(self: Vector3): string {.inline, raises: [], tags: []
.}
-
Source
Edit
proc hash(self: Vector3): Hash {.inline, noinit, raises: [], tags: []
.}
-
Source
Edit
proc `+`(a, b: Vector3): Vector3 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc `+=`(a: var Vector3; b: Vector3) {.inline, raises: [], tags: []
.}
-
Source
Edit
proc `-`(a, b: Vector3): Vector3 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc `-=`(a: var Vector3; b: Vector3) {.inline, raises: [], tags: []
.}
-
Source
Edit
proc `*`(a, b: Vector3): Vector3 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc `*=`(a: var Vector3; b: Vector3) {.inline, raises: [], tags: []
.}
-
Source
Edit
proc `*`(a: Vector3; b: float32): Vector3 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc `*`(b: float32; a: Vector3): Vector3 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc `*=`(a: var Vector3; b: float32) {.inline, raises: [], tags: []
.}
-
Source
Edit
proc `/`(a, b: Vector3): Vector3 {.raises: [], tags: []
.}
-
Source
Edit
proc `/=`(a: var Vector3; b: Vector3) {.inline, raises: [], tags: []
.}
-
Source
Edit
proc `/`(a: Vector3; b: float32): Vector3 {.raises: [], tags: []
.}
-
Source
Edit
proc `/=`(a: var Vector3; b: float32) {.inline, raises: [], tags: []
.}
-
Source
Edit
proc `==`(a, b: Vector3): bool {.inline, raises: [], tags: []
.}
-
Source
Edit
proc `<`(a, b: Vector3): bool {.raises: [], tags: []
.}
-
Source
Edit
proc `-`(self: Vector3): Vector3 {.raises: [], tags: []
.}
-
Source
Edit
proc `[]`(self: Vector3; idx: range[0 .. 2]): float32 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc `[]`(self: var Vector3; idx: range[0 .. 2]): var float32 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc `[]=`(self: var Vector3; idx: range[0 .. 2]; val: float32) {.inline, raises: [],
tags: []
.}
-
Source
Edit
proc minAxis(self: Vector3): int {.inline, raises: [], tags: []
.}
-
Source
Edit
proc maxAxis(self: Vector3): int {.inline, raises: [], tags: []
.}
-
Source
Edit
proc length(self: Vector3): float32 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc lengthSquared(self: Vector3): float32 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc normalize(self: var Vector3) {.inline, raises: [], tags: []
.}
-
Source
Edit
proc normalized(self: Vector3): Vector3 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc isNormalized(self: Vector3): bool {.inline, raises: [], tags: []
.}
-
Source
Edit
proc zero(self: var Vector3) {.inline, raises: [], tags: []
.}
-
Source
Edit
proc inverse(self: Vector3): Vector3 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc cross(self, other: Vector3): Vector3 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc dot(self, other: Vector3): float32 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc abs(self: Vector3): Vector3 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc sign(self: Vector3): Vector3 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc floor(self: Vector3): Vector3 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc ceil(self: Vector3): Vector3 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc lerp(self: Vector3; other: Vector3; t: float32): Vector3 {.inline, raises: [],
tags: []
.}
-
Source
Edit
proc distanceTo(self, other: Vector3): float32 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc distanceSquaredTo(self, other: Vector3): float32 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc angleTo(self, other: Vector3): float32 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc slide(self, n: Vector3): Vector3 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc reflect(self, n: Vector3): Vector3 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc bounce(self, n: Vector3): Vector3 {.inline, raises: [], tags: []
.}
-
Source
Edit
proc snap(self: var Vector3; other: Vector3) {.raises: [], tags: []
.}
-
Source
Edit
proc snapped(self: Vector3; other: Vector3): Vector3 {.raises: [], tags: []
.}
-
Source
Edit
proc cubicInterpolate(self, b, preA, postB: Vector3; t: float32): Vector3 {.raises: [],
tags: []
.}
-
Source
Edit