proc len*(self: GodotString): cint {.inline
.}
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Returns the length of string in bytes if it is represented as UTF-8.
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proc cstring*(self: GodotString): cstring {.importc: "godot_string_c_str"
.}
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proc `==`*(self, b: GodotString): bool {.importc: "godot_string_operator_equal"
.}
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proc `<`*(self, b: GodotString): bool {.importc: "godot_string_operator_less"
.}
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proc `&`*(self, b: GodotString): GodotString {.importc: "godot_string_operator_plus"
.}
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proc deinit*(self: var GodotString) {.importc: "godot_string_destroy"
.}
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proc `$`*(self: GodotString): string
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Converts the GodotString into Nim string
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proc toGodotString*(s: string): GodotString {.inline
.}
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Converts the Nim string into GodotString
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proc toGodotString*(s: cstring): GodotString {.inline
.}
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Converts the cstring into GodotString
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