Module audio_effect_chorus

Procs

proc voiceCount*(self: AudioEffectChorus): int64 {.
gcsafe, locks: 0
.}
proc `voiceCount =`*(self: AudioEffectChorus; val: int64) {.
gcsafe, locks: 0
.}
proc dry*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `dry =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc wet*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `wet =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc voice1delayMs*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `voice1delayMs =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc voice1rateHz*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `voice1rateHz =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc voice1depthMs*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `voice1depthMs =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc voice1levelDb*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `voice1levelDb =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc voice1cutoffHz*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `voice1cutoffHz =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc voice1pan*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `voice1pan =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc voice2delayMs*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `voice2delayMs =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc voice2rateHz*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `voice2rateHz =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc voice2depthMs*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `voice2depthMs =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc voice2levelDb*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `voice2levelDb =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc voice2cutoffHz*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `voice2cutoffHz =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc voice2pan*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `voice2pan =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc voice3delayMs*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `voice3delayMs =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc voice3rateHz*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `voice3rateHz =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc voice3depthMs*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `voice3depthMs =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc voice3levelDb*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `voice3levelDb =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc voice3cutoffHz*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `voice3cutoffHz =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc voice3pan*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `voice3pan =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc voice4delayMs*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `voice4delayMs =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc voice4rateHz*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `voice4rateHz =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc voice4depthMs*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `voice4depthMs =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc voice4levelDb*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `voice4levelDb =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc voice4cutoffHz*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `voice4cutoffHz =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}
proc voice4pan*(self: AudioEffectChorus): float64 {.
gcsafe, locks: 0
.}
proc `voice4pan =`*(self: AudioEffectChorus; val: float64) {.
gcsafe, locks: 0
.}