proc stream*(self: AudioStreamPlayer3D): AudioStream {.gcsafe, locks: 0
.} 
- 
 
proc `stream =`*(self: AudioStreamPlayer3D; val: AudioStream) {.gcsafe, locks: 0
.} 
- 
 
proc attenuationModel*(self: AudioStreamPlayer3D): int64 {.gcsafe, locks: 0
.} 
- 
 
proc `attenuationModel =`*(self: AudioStreamPlayer3D; val: int64) {.gcsafe, locks: 0
.} 
- 
 
proc unitDb*(self: AudioStreamPlayer3D): float64 {.gcsafe, locks: 0
.} 
- 
 
proc `unitDb =`*(self: AudioStreamPlayer3D; val: float64) {.gcsafe, locks: 0
.} 
- 
 
proc unitSize*(self: AudioStreamPlayer3D): float64 {.gcsafe, locks: 0
.} 
- 
 
proc `unitSize =`*(self: AudioStreamPlayer3D; val: float64) {.gcsafe, locks: 0
.} 
- 
 
proc maxDb*(self: AudioStreamPlayer3D): float64 {.gcsafe, locks: 0
.} 
- 
 
proc `maxDb =`*(self: AudioStreamPlayer3D; val: float64) {.gcsafe, locks: 0
.} 
- 
 
proc playing*(self: AudioStreamPlayer3D): bool {.gcsafe, locks: 0
.} 
- 
 
proc `playing =`*(self: AudioStreamPlayer3D; val: bool) {.gcsafe, locks: 0
.} 
- 
 
proc autoplay*(self: AudioStreamPlayer3D): bool {.gcsafe, locks: 0
.} 
- 
 
proc `autoplay =`*(self: AudioStreamPlayer3D; val: bool) {.gcsafe, locks: 0
.} 
- 
 
proc maxDistance*(self: AudioStreamPlayer3D): float64 {.gcsafe, locks: 0
.} 
- 
 
proc `maxDistance =`*(self: AudioStreamPlayer3D; val: float64) {.gcsafe, locks: 0
.} 
- 
 
proc outOfRangeMode*(self: AudioStreamPlayer3D): int64 {.gcsafe, locks: 0
.} 
- 
 
proc `outOfRangeMode =`*(self: AudioStreamPlayer3D; val: int64) {.gcsafe, locks: 0
.} 
- 
 
proc bus*(self: AudioStreamPlayer3D): string {.gcsafe, locks: 0
.} 
- 
 
proc `bus =`*(self: AudioStreamPlayer3D; val: string) {.gcsafe, locks: 0
.} 
- 
 
proc areaMask*(self: AudioStreamPlayer3D): int64 {.gcsafe, locks: 0
.} 
- 
 
proc `areaMask =`*(self: AudioStreamPlayer3D; val: int64) {.gcsafe, locks: 0
.} 
- 
 
proc emissionAngleEnabled*(self: AudioStreamPlayer3D): bool {.gcsafe, locks: 0
.} 
- 
 
proc `emissionAngleEnabled =`*(self: AudioStreamPlayer3D; val: bool) {.gcsafe, locks: 0
.} 
- 
 
proc emissionAngleDegrees*(self: AudioStreamPlayer3D): float64 {.gcsafe, locks: 0
.} 
- 
 
proc `emissionAngleDegrees =`*(self: AudioStreamPlayer3D; val: float64) {.gcsafe,
    locks: 0
.} 
- 
 
proc emissionAngleFilterAttenuationDb*(self: AudioStreamPlayer3D): float64 {.gcsafe,
    locks: 0
.} 
- 
 
proc `emissionAngleFilterAttenuationDb =`*(self: AudioStreamPlayer3D; val: float64) {.
    gcsafe, locks: 0
.} 
- 
 
proc attenuationFilterCutoffHz*(self: AudioStreamPlayer3D): float64 {.gcsafe,
    locks: 0
.} 
- 
 
proc `attenuationFilterCutoffHz =`*(self: AudioStreamPlayer3D; val: float64) {.gcsafe,
    locks: 0
.} 
- 
 
proc attenuationFilterDb*(self: AudioStreamPlayer3D): float64 {.gcsafe, locks: 0
.} 
- 
 
proc `attenuationFilterDb =`*(self: AudioStreamPlayer3D; val: float64) {.gcsafe,
    locks: 0
.} 
- 
 
proc dopplerTracking*(self: AudioStreamPlayer3D): int64 {.gcsafe, locks: 0
.} 
- 
 
proc `dopplerTracking =`*(self: AudioStreamPlayer3D; val: int64) {.gcsafe, locks: 0
.} 
- 
 
proc play*(self: AudioStreamPlayer3D; fromPos: float64 = 0.0) {.gcsafe, locks: 0
.} 
- 
 
proc seek*(self: AudioStreamPlayer3D; toPos: float64) {.gcsafe, locks: 0
.} 
- 
 
proc stop*(self: AudioStreamPlayer3D) {.gcsafe, locks: 0
.} 
- 
 
proc isPlaying*(self: AudioStreamPlayer3D): bool {.gcsafe, locks: 0
.} 
- 
 
proc getPos*(self: AudioStreamPlayer3D): float64 {.gcsafe, locks: 0
.} 
-