Module directional_light

Consts

SHADOW_ORTHOGONAL* = 0'i64
SHADOW_PARALLEL_2_SPLITS* = 1'i64
SHADOW_PARALLEL_4_SPLITS* = 2'i64

Procs

proc directionalShadowMode*(self: DirectionalLight): int64 {.
gcsafe, locks: 0
.}
proc `directionalShadowMode =`*(self: DirectionalLight; val: int64) {.
gcsafe, locks: 0
.}
proc directionalShadowSplit1*(self: DirectionalLight): float64 {.
gcsafe, locks: 0
.}
proc `directionalShadowSplit1 =`*(self: DirectionalLight; val: float64) {.
gcsafe, locks: 0
.}
proc directionalShadowSplit2*(self: DirectionalLight): float64 {.
gcsafe, locks: 0
.}
proc `directionalShadowSplit2 =`*(self: DirectionalLight; val: float64) {.
gcsafe, locks: 0
.}
proc directionalShadowSplit3*(self: DirectionalLight): float64 {.
gcsafe, locks: 0
.}
proc `directionalShadowSplit3 =`*(self: DirectionalLight; val: float64) {.
gcsafe, locks: 0
.}
proc directionalShadowBlendSplits*(self: DirectionalLight): bool {.
gcsafe, locks: 0
.}
proc `directionalShadowBlendSplits =`*(self: DirectionalLight; val: bool) {.
gcsafe, locks: 0
.}
proc directionalShadowNormalBias*(self: DirectionalLight): float64 {.
gcsafe, locks: 0
.}
proc `directionalShadowNormalBias =`*(self: DirectionalLight; val: float64) {.
gcsafe, locks: 0
.}