proc index*(self: InputEventScreenDrag): int64 {.gcsafe, locks: 0
.} 
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proc `index =`*(self: InputEventScreenDrag; val: int64) {.gcsafe, locks: 0
.} 
- 
 
proc position*(self: InputEventScreenDrag): Vector2 {.gcsafe, locks: 0
.} 
- 
 
proc `position =`*(self: InputEventScreenDrag; val: Vector2) {.gcsafe, locks: 0
.} 
- 
 
proc relative*(self: InputEventScreenDrag): Vector2 {.gcsafe, locks: 0
.} 
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proc `relative =`*(self: InputEventScreenDrag; val: Vector2) {.gcsafe, locks: 0
.} 
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proc speed*(self: InputEventScreenDrag): Vector2 {.gcsafe, locks: 0
.} 
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proc `speed =`*(self: InputEventScreenDrag; val: Vector2) {.gcsafe, locks: 0
.} 
-