Module large_texture

Procs

proc data*(self: LargeTexture): Array {.
gcsafe, locks: 0
.}
proc `data =`*(self: LargeTexture; val: Array) {.
gcsafe, locks: 0
.}
proc addPiece*(self: LargeTexture; ofs: Vector2; texture: Texture): int64 {.
gcsafe, locks: 0
.}
proc setPieceOffset*(self: LargeTexture; idx: int64; ofs: Vector2) {.
gcsafe, locks: 0
.}
proc setPieceTexture*(self: LargeTexture; idx: int64; texture: Texture) {.
gcsafe, locks: 0
.}
proc setSize*(self: LargeTexture; size: Vector2) {.
gcsafe, locks: 0
.}
proc clear*(self: LargeTexture) {.
gcsafe, locks: 0
.}
proc getPieceCount*(self: LargeTexture): int64 {.
gcsafe, locks: 0
.}
proc getPieceOffset*(self: LargeTexture; idx: int64): Vector2 {.
gcsafe, locks: 0
.}
proc getPieceTexture*(self: LargeTexture; idx: int64): Texture {.
gcsafe, locks: 0
.}