proc vertices*(self: NavigationPolygon): PoolVector3Array {.gcsafe, locks: 0
.}
-
proc `vertices =`*(self: NavigationPolygon; val: PoolVector3Array) {.gcsafe, locks: 0
.}
-
proc polygons*(self: NavigationPolygon): Array {.gcsafe, locks: 0
.}
-
proc `polygons =`*(self: NavigationPolygon; val: Array) {.gcsafe, locks: 0
.}
-
proc outlines*(self: NavigationPolygon): Array {.gcsafe, locks: 0
.}
-
proc `outlines =`*(self: NavigationPolygon; val: Array) {.gcsafe, locks: 0
.}
-
proc addPolygon*(self: NavigationPolygon; polygon: PoolIntArray) {.gcsafe, locks: 0
.}
-
proc getPolygonCount*(self: NavigationPolygon): int64 {.gcsafe, locks: 0
.}
-
proc getPolygon*(self: NavigationPolygon; idx: int64): PoolIntArray {.gcsafe, locks: 0
.}
-
proc clearPolygons*(self: NavigationPolygon) {.gcsafe, locks: 0
.}
-
proc addOutline*(self: NavigationPolygon; outline: PoolVector2Array) {.gcsafe,
locks: 0
.}
-
proc addOutlineAtIndex*(self: NavigationPolygon; outline: PoolVector2Array;
index: int64) {.gcsafe, locks: 0
.}
-
proc getOutlineCount*(self: NavigationPolygon): int64 {.gcsafe, locks: 0
.}
-
proc setOutline*(self: NavigationPolygon; idx: int64; outline: PoolVector2Array) {.
gcsafe, locks: 0
.}
-
proc getOutline*(self: NavigationPolygon; idx: int64): PoolVector2Array {.gcsafe,
locks: 0
.}
-
proc removeOutline*(self: NavigationPolygon; idx: int64) {.gcsafe, locks: 0
.}
-
proc clearOutlines*(self: NavigationPolygon) {.gcsafe, locks: 0
.}
-
proc makePolygonsFromOutlines*(self: NavigationPolygon) {.gcsafe, locks: 0
.}
-