proc importPath*(self: Node): NodePath {.gcsafe, locks: 0
.}
-
proc `importPath =`*(self: Node; val: NodePath) {.gcsafe, locks: 0
.}
-
proc pauseMode*(self: Node): int64 {.gcsafe, locks: 0
.}
-
proc `pauseMode =`*(self: Node; val: int64) {.gcsafe, locks: 0
.}
-
proc editordisplayFolded*(self: Node): bool {.gcsafe, locks: 0
.}
-
proc `editordisplayFolded =`*(self: Node; val: bool) {.gcsafe, locks: 0
.}
-
proc setName*(self: Node; name: string) {.gcsafe, locks: 0
.}
-
proc getName*(self: Node): string {.gcsafe, locks: 0
.}
-
proc addChild*(self: Node; node: Node; legibleUniqueName: bool = false) {.gcsafe, locks: 0
.}
-
proc removeChild*(self: Node; node: Node) {.gcsafe, locks: 0
.}
-
proc getChildCount*(self: Node): int64 {.gcsafe, locks: 0
.}
-
proc getChildren*(self: Node): Array {.gcsafe, locks: 0
.}
-
proc getChild*(self: Node; idx: int64): Node {.gcsafe, locks: 0
.}
-
proc hasNode*(self: Node; path: NodePath): bool {.gcsafe, locks: 0
.}
-
proc getNode*(self: Node; path: NodePath): Node {.gcsafe, locks: 0
.}
-
proc getParent*(self: Node): Node {.gcsafe, locks: 0
.}
-
proc findNode*(self: Node; mask: string; recursive: bool = true; owned: bool = true): Node {.
gcsafe, locks: 0
.}
-
proc hasNodeAndResource*(self: Node; path: NodePath): bool {.gcsafe, locks: 0
.}
-
proc getNodeAndResource*(self: Node; path: NodePath): Array {.gcsafe, locks: 0
.}
-
proc isInsideTree*(self: Node): bool {.gcsafe, locks: 0
.}
-
proc isAParentOf*(self: Node; node: Node): bool {.gcsafe, locks: 0
.}
-
proc isGreaterThan*(self: Node; node: Node): bool {.gcsafe, locks: 0
.}
-
proc getPath*(self: Node): NodePath {.gcsafe, locks: 0
.}
-
proc getPathTo*(self: Node; node: Node): NodePath {.gcsafe, locks: 0
.}
-
proc addToGroup*(self: Node; group: string; persistent: bool = false) {.gcsafe, locks: 0
.}
-
proc removeFromGroup*(self: Node; group: string) {.gcsafe, locks: 0
.}
-
proc isInGroup*(self: Node; group: string): bool {.gcsafe, locks: 0
.}
-
proc moveChild*(self: Node; childNode: Node; toPos: int64) {.gcsafe, locks: 0
.}
-
proc getGroups*(self: Node): Array {.gcsafe, locks: 0
.}
-
proc raisee*(self: Node) {.gcsafe, locks: 0
.}
-
proc setOwner*(self: Node; owner: Node) {.gcsafe, locks: 0
.}
-
proc getOwner*(self: Node): Node {.gcsafe, locks: 0
.}
-
proc removeAndSkip*(self: Node) {.gcsafe, locks: 0
.}
-
proc getIndex*(self: Node): int64 {.gcsafe, locks: 0
.}
-
proc printTree*(self: Node) {.gcsafe, locks: 0
.}
-
proc setFilename*(self: Node; filename: string) {.gcsafe, locks: 0
.}
-
proc getFilename*(self: Node): string {.gcsafe, locks: 0
.}
-
proc propagateNotification*(self: Node; what: int64) {.gcsafe, locks: 0
.}
-
proc setFixedProcess*(self: Node; enable: bool) {.gcsafe, locks: 0
.}
-
proc getFixedProcessDeltaTime*(self: Node): float64 {.gcsafe, locks: 0
.}
-
proc isFixedProcessing*(self: Node): bool {.gcsafe, locks: 0
.}
-
proc getProcessDeltaTime*(self: Node): float64 {.gcsafe, locks: 0
.}
-
proc setProcess*(self: Node; enable: bool) {.gcsafe, locks: 0
.}
-
proc isProcessing*(self: Node): bool {.gcsafe, locks: 0
.}
-
proc setProcessInput*(self: Node; enable: bool) {.gcsafe, locks: 0
.}
-
proc isProcessingInput*(self: Node): bool {.gcsafe, locks: 0
.}
-
proc setProcessUnhandledInput*(self: Node; enable: bool) {.gcsafe, locks: 0
.}
-
proc isProcessingUnhandledInput*(self: Node): bool {.gcsafe, locks: 0
.}
-
proc setProcessUnhandledKeyInput*(self: Node; enable: bool) {.gcsafe, locks: 0
.}
-
proc isProcessingUnhandledKeyInput*(self: Node): bool {.gcsafe, locks: 0
.}
-
proc canProcess*(self: Node): bool {.gcsafe, locks: 0
.}
-
proc printStrayNodes*(self: Node) {.gcsafe, locks: 0
.}
-
proc getPositionInParent*(self: Node): int64 {.gcsafe, locks: 0
.}
-
proc setProcessInternal*(self: Node; enable: bool) {.gcsafe, locks: 0
.}
-
proc isProcessingInternal*(self: Node): bool {.gcsafe, locks: 0
.}
-
proc setFixedProcessInternal*(self: Node; enable: bool) {.gcsafe, locks: 0
.}
-
proc isFixedProcessingInternal*(self: Node): bool {.gcsafe, locks: 0
.}
-
proc getTree*(self: Node): SceneTree {.gcsafe, locks: 0
.}
-
proc duplicate*(self: Node; flags: int64 = 15'i64): Node {.gcsafe, locks: 0
.}
-
proc replaceBy*(self: Node; node: Node; keepData: bool = false) {.gcsafe, locks: 0
.}
-
proc setSceneInstanceLoadPlaceholder*(self: Node; loadPlaceholder: bool) {.gcsafe,
locks: 0
.}
-
proc getSceneInstanceLoadPlaceholder*(self: Node): bool {.gcsafe, locks: 0
.}
-
proc getViewport*(self: Node): Viewport {.gcsafe, locks: 0
.}
-
proc queueFree*(self: Node) {.gcsafe, locks: 0
.}
-
proc requestReady*(self: Node) {.gcsafe, locks: 0
.}
-
proc setNetworkMaster*(self: Node; id: int64; recursive: bool = true) {.gcsafe, locks: 0
.}
-
proc getNetworkMaster*(self: Node): int64 {.gcsafe, locks: 0
.}
-
proc isNetworkMaster*(self: Node): bool {.gcsafe, locks: 0
.}
-
proc rpcConfig*(self: Node; methodd: string; mode: int64) {.gcsafe, locks: 0
.}
-
proc rsetConfig*(self: Node; property: string; mode: int64) {.gcsafe, locks: 0
.}
-
proc rpc*(self: Node; methodd: string; variantArgs: varargs[Variant]) {.gcsafe, locks: 0
.}
-
proc rpcUnreliable*(self: Node; methodd: string; variantArgs: varargs[Variant]) {.
gcsafe, locks: 0
.}
-
proc rpcId*(self: Node; peerId: int64; methodd: string; variantArgs: varargs[Variant]) {.
gcsafe, locks: 0
.}
-
proc rpcUnreliableId*(self: Node; peerId: int64; methodd: string;
variantArgs: varargs[Variant]) {.gcsafe, locks: 0
.}
-
proc rset*(self: Node; property: string; value: Variant) {.gcsafe, locks: 0
.}
-
proc rsetId*(self: Node; peerId: int64; property: string; value: Variant) {.gcsafe,
locks: 0
.}
-
proc rsetUnreliable*(self: Node; property: string; value: Variant) {.gcsafe, locks: 0
.}
-
proc rsetUnreliableId*(self: Node; peerId: int64; property: string; value: Variant) {.
gcsafe, locks: 0
.}
-