Module performance

Consts

TIME_FPS* = 0'i64
TIME_PROCESS* = 1'i64
TIME_FIXED_PROCESS* = 2'i64
MEMORY_STATIC* = 3'i64
MEMORY_DYNAMIC* = 4'i64
MEMORY_STATIC_MAX* = 5'i64
MEMORY_DYNAMIC_MAX* = 6'i64
MEMORY_MESSAGE_BUFFER_MAX* = 7'i64
OBJECT_COUNT* = 8'i64
OBJECT_RESOURCE_COUNT* = 9'i64
OBJECT_NODE_COUNT* = 10'i64
RENDER_OBJECTS_IN_FRAME* = 11'i64
RENDER_VERTICES_IN_FRAME* = 12'i64
RENDER_MATERIAL_CHANGES_IN_FRAME* = 13'i64
RENDER_SHADER_CHANGES_IN_FRAME* = 14'i64
RENDER_SURFACE_CHANGES_IN_FRAME* = 15'i64
RENDER_DRAW_CALLS_IN_FRAME* = 16'i64
RENDER_USAGE_VIDEO_MEM_TOTAL* = 20'i64
RENDER_VIDEO_MEM_USED* = 17'i64
RENDER_TEXTURE_MEM_USED* = 18'i64
RENDER_VERTEX_MEM_USED* = 19'i64
PHYSICS_2D_ACTIVE_OBJECTS* = 21'i64
PHYSICS_2D_COLLISION_PAIRS* = 22'i64
PHYSICS_2D_ISLAND_COUNT* = 23'i64
PHYSICS_3D_ACTIVE_OBJECTS* = 24'i64
PHYSICS_3D_COLLISION_PAIRS* = 25'i64
PHYSICS_3D_ISLAND_COUNT* = 26'i64
MONITOR_MAX* = 27'i64

Procs

proc getMonitor*(monitor: int64): float64 {.
gcsafe, locks: 0
.}