proc skyTopColor*(self: ProceduralSky): Color {.gcsafe, locks: 0
.}
-
proc `skyTopColor =`*(self: ProceduralSky; val: Color) {.gcsafe, locks: 0
.}
-
proc skyHorizonColor*(self: ProceduralSky): Color {.gcsafe, locks: 0
.}
-
proc `skyHorizonColor =`*(self: ProceduralSky; val: Color) {.gcsafe, locks: 0
.}
-
proc skyCurve*(self: ProceduralSky): float64 {.gcsafe, locks: 0
.}
-
proc `skyCurve =`*(self: ProceduralSky; val: float64) {.gcsafe, locks: 0
.}
-
proc skyEnergy*(self: ProceduralSky): float64 {.gcsafe, locks: 0
.}
-
proc `skyEnergy =`*(self: ProceduralSky; val: float64) {.gcsafe, locks: 0
.}
-
proc groundBottomColor*(self: ProceduralSky): Color {.gcsafe, locks: 0
.}
-
proc `groundBottomColor =`*(self: ProceduralSky; val: Color) {.gcsafe, locks: 0
.}
-
proc groundHorizonColor*(self: ProceduralSky): Color {.gcsafe, locks: 0
.}
-
proc `groundHorizonColor =`*(self: ProceduralSky; val: Color) {.gcsafe, locks: 0
.}
-
proc groundCurve*(self: ProceduralSky): float64 {.gcsafe, locks: 0
.}
-
proc `groundCurve =`*(self: ProceduralSky; val: float64) {.gcsafe, locks: 0
.}
-
proc groundEnergy*(self: ProceduralSky): float64 {.gcsafe, locks: 0
.}
-
proc `groundEnergy =`*(self: ProceduralSky; val: float64) {.gcsafe, locks: 0
.}
-
proc sunColor*(self: ProceduralSky): Color {.gcsafe, locks: 0
.}
-
proc `sunColor =`*(self: ProceduralSky; val: Color) {.gcsafe, locks: 0
.}
-
proc sunLatitude*(self: ProceduralSky): float64 {.gcsafe, locks: 0
.}
-
proc `sunLatitude =`*(self: ProceduralSky; val: float64) {.gcsafe, locks: 0
.}
-
proc sunLongitude*(self: ProceduralSky): float64 {.gcsafe, locks: 0
.}
-
proc `sunLongitude =`*(self: ProceduralSky; val: float64) {.gcsafe, locks: 0
.}
-
proc sunAngleMin*(self: ProceduralSky): float64 {.gcsafe, locks: 0
.}
-
proc `sunAngleMin =`*(self: ProceduralSky; val: float64) {.gcsafe, locks: 0
.}
-
proc sunAngleMax*(self: ProceduralSky): float64 {.gcsafe, locks: 0
.}
-
proc `sunAngleMax =`*(self: ProceduralSky; val: float64) {.gcsafe, locks: 0
.}
-
proc sunCurve*(self: ProceduralSky): float64 {.gcsafe, locks: 0
.}
-
proc `sunCurve =`*(self: ProceduralSky; val: float64) {.gcsafe, locks: 0
.}
-
proc sunEnergy*(self: ProceduralSky): float64 {.gcsafe, locks: 0
.}
-
proc `sunEnergy =`*(self: ProceduralSky; val: float64) {.gcsafe, locks: 0
.}
-
proc textureSize*(self: ProceduralSky): int64 {.gcsafe, locks: 0
.}
-
proc `textureSize =`*(self: ProceduralSky; val: int64) {.gcsafe, locks: 0
.}
-