proc constantLinearVelocity*(self: StaticBody2D): Vector2 {.gcsafe, locks: 0
.} 
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proc `constantLinearVelocity =`*(self: StaticBody2D; val: Vector2) {.gcsafe, locks: 0
.} 
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proc constantAngularVelocity*(self: StaticBody2D): float64 {.gcsafe, locks: 0
.} 
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proc `constantAngularVelocity =`*(self: StaticBody2D; val: float64) {.gcsafe, locks: 0
.} 
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proc friction*(self: StaticBody2D): float64 {.gcsafe, locks: 0
.} 
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proc `friction =`*(self: StaticBody2D; val: float64) {.gcsafe, locks: 0
.} 
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proc bounce*(self: StaticBody2D): float64 {.gcsafe, locks: 0
.} 
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proc `bounce =`*(self: StaticBody2D; val: float64) {.gcsafe, locks: 0
.} 
-