Procs
proc texture*(self: TextureRect): Texture {.
gcsafe, locks: 0.}proc `texture =`*(self: TextureRect; val: Texture) {.
gcsafe, locks: 0.}proc expand*(self: TextureRect): bool {.
gcsafe, locks: 0.}proc `expand =`*(self: TextureRect; val: bool) {.
gcsafe, locks: 0.}proc stretchMode*(self: TextureRect): int64 {.
gcsafe, locks: 0.}proc `stretchMode =`*(self: TextureRect; val: int64) {.
gcsafe, locks: 0.}