proc engineForce*(self: VehicleBody): float64 {.gcsafe, locks: 0
.} 
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proc `engineForce =`*(self: VehicleBody; val: float64) {.gcsafe, locks: 0
.} 
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proc brake*(self: VehicleBody): float64 {.gcsafe, locks: 0
.} 
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proc `brake =`*(self: VehicleBody; val: float64) {.gcsafe, locks: 0
.} 
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proc steering*(self: VehicleBody): float64 {.gcsafe, locks: 0
.} 
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proc `steering =`*(self: VehicleBody; val: float64) {.gcsafe, locks: 0
.} 
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proc mass*(self: VehicleBody): float64 {.gcsafe, locks: 0
.} 
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proc `mass =`*(self: VehicleBody; val: float64) {.gcsafe, locks: 0
.} 
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proc friction*(self: VehicleBody): float64 {.gcsafe, locks: 0
.} 
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proc `friction =`*(self: VehicleBody; val: float64) {.gcsafe, locks: 0
.} 
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proc getLinearVelocity*(self: VehicleBody): Vector3 {.gcsafe, locks: 0
.} 
-