proc newNodePath*(path: GodotNodePath): NodePath
-
Moves the GodotNodePath into Nim wrapper. The path will be destroyed automatically when the result is no longer referenced.
Source
Edit
proc newNodePath*(s: string): NodePath
-
Source
Edit
proc godotNodePath*(path: NodePath): ptr GodotNodePath {.inline
.}
-
WARNING: do not keep the returned value for longer than the lifetime of path
Source
Edit
proc `$`*(self: NodePath): string {.inline
.}
-
Source
Edit
proc isAbsolute*(self: NodePath): bool {.inline
.}
-
Source
Edit
proc nameCount*(self: NodePath): int {.inline
.}
-
Source
Edit
proc getName*(self: NodePath; idx: int): string {.inline
.}
-
Source
Edit
proc subnameCount*(self: NodePath): int {.inline
.}
-
Source
Edit
proc getSubname*(self: NodePath; idx: int): string {.inline
.}
-
Source
Edit
proc property*(self: NodePath): string {.inline
.}
-
Source
Edit
proc isEmpty*(self: NodePath): bool {.inline
.}
-
Source
Edit
proc `==`*(a, b: NodePath): bool
-
Source
Edit