proc newNodePath*(path: GodotNodePath): NodePath
 
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Moves the GodotNodePath into Nim wrapper. The path will be destroyed automatically when the result is no longer referenced.
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proc newNodePath*(s: string): NodePath
 
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proc godotNodePath*(path: NodePath): ptr GodotNodePath {.inline
.} 
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WARNING: do not keep the returned value for longer than the lifetime of path
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proc `$`*(self: NodePath): string {.inline
.} 
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proc isAbsolute*(self: NodePath): bool {.inline
.} 
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proc nameCount*(self: NodePath): int {.inline
.} 
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proc getName*(self: NodePath; idx: int): string {.inline
.} 
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proc subnameCount*(self: NodePath): int {.inline
.} 
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proc getSubname*(self: NodePath; idx: int): string {.inline
.} 
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proc property*(self: NodePath): string {.inline
.} 
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proc isEmpty*(self: NodePath): bool {.inline
.} 
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proc `==`*(a, b: NodePath): bool
 
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