Module animated_sprite_3d

Procs

proc frames*(self: AnimatedSprite3D): SpriteFrames {.
gcsafe, locks: 0
.}
proc `frames =`*(self: AnimatedSprite3D; val: SpriteFrames) {.
gcsafe, locks: 0
.}
proc animation*(self: AnimatedSprite3D): string {.
gcsafe, locks: 0
.}
proc `animation =`*(self: AnimatedSprite3D; val: string) {.
gcsafe, locks: 0
.}
proc frame*(self: AnimatedSprite3D): int64 {.
gcsafe, locks: 0
.}
proc `frame =`*(self: AnimatedSprite3D; val: int64) {.
gcsafe, locks: 0
.}
proc playing*(self: AnimatedSprite3D): bool {.
gcsafe, locks: 0
.}
proc `playing =`*(self: AnimatedSprite3D; val: bool) {.
gcsafe, locks: 0
.}
proc play*(self: AnimatedSprite3D; anim: string = "") {.
gcsafe, locks: 0
.}
proc stop*(self: AnimatedSprite3D) {.
gcsafe, locks: 0
.}
proc isPlayingImpl*(self: AnimatedSprite3D): bool {.
gcsafe, locks: 0
.}

Methods

method resChanged*(self: AnimatedSprite3D) {.
gcsafe, locks: 0, base
.}