proc playbackProcessMode*(self: AnimationTreePlayer): int64 {.gcsafe, locks: 0
.}
-
proc `playbackProcessMode =`*(self: AnimationTreePlayer; val: int64) {.gcsafe, locks: 0
.}
-
proc addNode*(self: AnimationTreePlayer; typee: int64; id: string) {.gcsafe, locks: 0
.}
-
proc nodeExists*(self: AnimationTreePlayer; node: string): bool {.gcsafe, locks: 0
.}
-
proc nodeRename*(self: AnimationTreePlayer; node: string; newName: string): int64 {.
gcsafe, locks: 0
.}
-
proc nodeGetType*(self: AnimationTreePlayer; id: string): int64 {.gcsafe, locks: 0
.}
-
proc nodeGetInputCount*(self: AnimationTreePlayer; id: string): int64 {.gcsafe,
locks: 0
.}
-
proc nodeGetInputSource*(self: AnimationTreePlayer; id: string; idx: int64): string {.
gcsafe, locks: 0
.}
-
proc animationNodeSetAnimation*(self: AnimationTreePlayer; id: string;
animation: Animation) {.gcsafe, locks: 0
.}
-
proc animationNodeGetAnimation*(self: AnimationTreePlayer; id: string): Animation {.
gcsafe, locks: 0
.}
-
proc animationNodeSetMasterAnimation*(self: AnimationTreePlayer; id: string;
source: string) {.gcsafe, locks: 0
.}
-
proc animationNodeGetMasterAnimation*(self: AnimationTreePlayer; id: string): string {.
gcsafe, locks: 0
.}
-
proc animationNodeSetFilterPath*(self: AnimationTreePlayer; id: string;
path: NodePath; enable: bool) {.gcsafe, locks: 0
.}
-
proc oneshotNodeSetFadeinTime*(self: AnimationTreePlayer; id: string;
timeSec: float64) {.gcsafe, locks: 0
.}
-
proc oneshotNodeGetFadeinTime*(self: AnimationTreePlayer; id: string): float64 {.
gcsafe, locks: 0
.}
-
proc oneshotNodeSetFadeoutTime*(self: AnimationTreePlayer; id: string;
timeSec: float64) {.gcsafe, locks: 0
.}
-
proc oneshotNodeGetFadeoutTime*(self: AnimationTreePlayer; id: string): float64 {.
gcsafe, locks: 0
.}
-
proc oneshotNodeSetAutorestart*(self: AnimationTreePlayer; id: string; enable: bool) {.
gcsafe, locks: 0
.}
-
proc oneshotNodeSetAutorestartDelay*(self: AnimationTreePlayer; id: string;
delaySec: float64) {.gcsafe, locks: 0
.}
-
proc oneshotNodeSetAutorestartRandomDelay*(self: AnimationTreePlayer; id: string;
randSec: float64) {.gcsafe, locks: 0
.}
-
proc oneshotNodeHasAutorestart*(self: AnimationTreePlayer; id: string): bool {.gcsafe,
locks: 0
.}
-
proc oneshotNodeGetAutorestartDelay*(self: AnimationTreePlayer; id: string): float64 {.
gcsafe, locks: 0
.}
-
proc oneshotNodeGetAutorestartRandomDelay*(self: AnimationTreePlayer; id: string): float64 {.
gcsafe, locks: 0
.}
-
proc oneshotNodeStart*(self: AnimationTreePlayer; id: string) {.gcsafe, locks: 0
.}
-
proc oneshotNodeStop*(self: AnimationTreePlayer; id: string) {.gcsafe, locks: 0
.}
-
proc oneshotNodeIsActive*(self: AnimationTreePlayer; id: string): bool {.gcsafe,
locks: 0
.}
-
proc oneshotNodeSetFilterPath*(self: AnimationTreePlayer; id: string; path: NodePath;
enable: bool) {.gcsafe, locks: 0
.}
-
proc mixNodeSetAmount*(self: AnimationTreePlayer; id: string; ratio: float64) {.gcsafe,
locks: 0
.}
-
proc mixNodeGetAmount*(self: AnimationTreePlayer; id: string): float64 {.gcsafe,
locks: 0
.}
-
proc blend2NodeSetAmount*(self: AnimationTreePlayer; id: string; blend: float64) {.
gcsafe, locks: 0
.}
-
proc blend2NodeGetAmount*(self: AnimationTreePlayer; id: string): float64 {.gcsafe,
locks: 0
.}
-
proc blend2NodeSetFilterPath*(self: AnimationTreePlayer; id: string; path: NodePath;
enable: bool) {.gcsafe, locks: 0
.}
-
proc blend3NodeSetAmount*(self: AnimationTreePlayer; id: string; blend: float64) {.
gcsafe, locks: 0
.}
-
proc blend3NodeGetAmount*(self: AnimationTreePlayer; id: string): float64 {.gcsafe,
locks: 0
.}
-
proc blend4NodeSetAmount*(self: AnimationTreePlayer; id: string; blend: Vector2) {.
gcsafe, locks: 0
.}
-
proc blend4NodeGetAmount*(self: AnimationTreePlayer; id: string): Vector2 {.gcsafe,
locks: 0
.}
-
proc timescaleNodeSetScale*(self: AnimationTreePlayer; id: string; scale: float64) {.
gcsafe, locks: 0
.}
-
proc timescaleNodeGetScale*(self: AnimationTreePlayer; id: string): float64 {.gcsafe,
locks: 0
.}
-
proc timeseekNodeSeek*(self: AnimationTreePlayer; id: string; posSec: float64) {.
gcsafe, locks: 0
.}
-
proc transitionNodeSetInputCount*(self: AnimationTreePlayer; id: string; count: int64) {.
gcsafe, locks: 0
.}
-
proc transitionNodeGetInputCount*(self: AnimationTreePlayer; id: string): int64 {.
gcsafe, locks: 0
.}
-
proc transitionNodeDeleteInput*(self: AnimationTreePlayer; id: string;
inputIdx: int64) {.gcsafe, locks: 0
.}
-
proc transitionNodeSetInputAutoAdvance*(self: AnimationTreePlayer; id: string;
inputIdx: int64; enable: bool) {.gcsafe,
locks: 0
.}
-
proc transitionNodeHasInputAutoAdvance*(self: AnimationTreePlayer; id: string;
inputIdx: int64): bool {.gcsafe, locks: 0
.}
-
proc transitionNodeSetXfadeTime*(self: AnimationTreePlayer; id: string;
timeSec: float64) {.gcsafe, locks: 0
.}
-
proc transitionNodeGetXfadeTime*(self: AnimationTreePlayer; id: string): float64 {.
gcsafe, locks: 0
.}
-
proc transitionNodeSetCurrent*(self: AnimationTreePlayer; id: string; inputIdx: int64) {.
gcsafe, locks: 0
.}
-
proc transitionNodeGetCurrent*(self: AnimationTreePlayer; id: string): int64 {.gcsafe,
locks: 0
.}
-
proc nodeSetPos*(self: AnimationTreePlayer; id: string; screenPos: Vector2) {.gcsafe,
locks: 0
.}
-
proc nodeGetPos*(self: AnimationTreePlayer; id: string): Vector2 {.gcsafe, locks: 0
.}
-
proc removeNode*(self: AnimationTreePlayer; id: string) {.gcsafe, locks: 0
.}
-
proc connectNodes*(self: AnimationTreePlayer; id: string; dstId: string;
dstInputIdx: int64): int64 {.gcsafe, locks: 0
.}
-
proc areNodesConnected*(self: AnimationTreePlayer; id: string; dstId: string;
dstInputIdx: int64): bool {.gcsafe, locks: 0
.}
-
proc disconnectNodes*(self: AnimationTreePlayer; id: string; dstInputIdx: int64) {.
gcsafe, locks: 0
.}
-
proc setActive*(self: AnimationTreePlayer; enabled: bool) {.gcsafe, locks: 0
.}
-
proc isActive*(self: AnimationTreePlayer): bool {.gcsafe, locks: 0
.}
-
proc setBasePath*(self: AnimationTreePlayer; path: NodePath) {.gcsafe, locks: 0
.}
-
proc getBasePath*(self: AnimationTreePlayer): NodePath {.gcsafe, locks: 0
.}
-
proc setMasterPlayer*(self: AnimationTreePlayer; nodepath: NodePath) {.gcsafe,
locks: 0
.}
-
proc getMasterPlayer*(self: AnimationTreePlayer): NodePath {.gcsafe, locks: 0
.}
-
proc getNodeList*(self: AnimationTreePlayer): PoolStringArray {.gcsafe, locks: 0
.}
-
proc advance*(self: AnimationTreePlayer; delta: float64) {.gcsafe, locks: 0
.}
-
proc reset*(self: AnimationTreePlayer) {.gcsafe, locks: 0
.}
-
proc recomputeCaches*(self: AnimationTreePlayer) {.gcsafe, locks: 0
.}
-