Module audio_stream_player_2d

Procs

proc stream*(self: AudioStreamPlayer2D): AudioStream {.
gcsafe, locks: 0
.}
proc `stream =`*(self: AudioStreamPlayer2D; val: AudioStream) {.
gcsafe, locks: 0
.}
proc volumeDb*(self: AudioStreamPlayer2D): float64 {.
gcsafe, locks: 0
.}
proc `volumeDb =`*(self: AudioStreamPlayer2D; val: float64) {.
gcsafe, locks: 0
.}
proc playing*(self: AudioStreamPlayer2D): bool {.
gcsafe, locks: 0
.}
proc `playing =`*(self: AudioStreamPlayer2D; val: bool) {.
gcsafe, locks: 0
.}
proc autoplay*(self: AudioStreamPlayer2D): bool {.
gcsafe, locks: 0
.}
proc `autoplay =`*(self: AudioStreamPlayer2D; val: bool) {.
gcsafe, locks: 0
.}
proc maxDistance*(self: AudioStreamPlayer2D): float64 {.
gcsafe, locks: 0
.}
proc `maxDistance =`*(self: AudioStreamPlayer2D; val: float64) {.
gcsafe, locks: 0
.}
proc attenuation*(self: AudioStreamPlayer2D): float64 {.
gcsafe, locks: 0
.}
proc `attenuation =`*(self: AudioStreamPlayer2D; val: float64) {.
gcsafe, locks: 0
.}
proc bus*(self: AudioStreamPlayer2D): string {.
gcsafe, locks: 0
.}
proc `bus =`*(self: AudioStreamPlayer2D; val: string) {.
gcsafe, locks: 0
.}
proc areaMask*(self: AudioStreamPlayer2D): int64 {.
gcsafe, locks: 0
.}
proc `areaMask =`*(self: AudioStreamPlayer2D; val: int64) {.
gcsafe, locks: 0
.}
proc play*(self: AudioStreamPlayer2D; fromPos: float64 = 0.0) {.
gcsafe, locks: 0
.}
proc seek*(self: AudioStreamPlayer2D; toPos: float64) {.
gcsafe, locks: 0
.}
proc stop*(self: AudioStreamPlayer2D) {.
gcsafe, locks: 0
.}
proc isPlaying*(self: AudioStreamPlayer2D): bool {.
gcsafe, locks: 0
.}
proc getPos*(self: AudioStreamPlayer2D): float64 {.
gcsafe, locks: 0
.}

Methods

method busLayoutChanged*(self: AudioStreamPlayer2D) {.
gcsafe, locks: 0, base
.}