proc stream*(self: AudioStreamPlayer2D): AudioStream {.gcsafe, locks: 0
.}
-
proc `stream =`*(self: AudioStreamPlayer2D; val: AudioStream) {.gcsafe, locks: 0
.}
-
proc volumeDb*(self: AudioStreamPlayer2D): float64 {.gcsafe, locks: 0
.}
-
proc `volumeDb =`*(self: AudioStreamPlayer2D; val: float64) {.gcsafe, locks: 0
.}
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proc playing*(self: AudioStreamPlayer2D): bool {.gcsafe, locks: 0
.}
-
proc `playing =`*(self: AudioStreamPlayer2D; val: bool) {.gcsafe, locks: 0
.}
-
proc autoplay*(self: AudioStreamPlayer2D): bool {.gcsafe, locks: 0
.}
-
proc `autoplay =`*(self: AudioStreamPlayer2D; val: bool) {.gcsafe, locks: 0
.}
-
proc maxDistance*(self: AudioStreamPlayer2D): float64 {.gcsafe, locks: 0
.}
-
proc `maxDistance =`*(self: AudioStreamPlayer2D; val: float64) {.gcsafe, locks: 0
.}
-
proc attenuation*(self: AudioStreamPlayer2D): float64 {.gcsafe, locks: 0
.}
-
proc `attenuation =`*(self: AudioStreamPlayer2D; val: float64) {.gcsafe, locks: 0
.}
-
proc bus*(self: AudioStreamPlayer2D): string {.gcsafe, locks: 0
.}
-
proc `bus =`*(self: AudioStreamPlayer2D; val: string) {.gcsafe, locks: 0
.}
-
proc areaMask*(self: AudioStreamPlayer2D): int64 {.gcsafe, locks: 0
.}
-
proc `areaMask =`*(self: AudioStreamPlayer2D; val: int64) {.gcsafe, locks: 0
.}
-
proc play*(self: AudioStreamPlayer2D; fromPos: float64 = 0.0) {.gcsafe, locks: 0
.}
-
proc seek*(self: AudioStreamPlayer2D; toPos: float64) {.gcsafe, locks: 0
.}
-
proc stop*(self: AudioStreamPlayer2D) {.gcsafe, locks: 0
.}
-
proc isPlaying*(self: AudioStreamPlayer2D): bool {.gcsafe, locks: 0
.}
-
proc getPos*(self: AudioStreamPlayer2D): float64 {.gcsafe, locks: 0
.}
-