Procs
proc depth*(self: CollisionPolygon): float64 {.
gcsafe, locks: 0.}proc `depth =`*(self: CollisionPolygon; val: float64) {.
gcsafe, locks: 0.}proc disabled*(self: CollisionPolygon): bool {.
gcsafe, locks: 0.}proc `disabled =`*(self: CollisionPolygon; val: bool) {.
gcsafe, locks: 0.}proc polygon*(self: CollisionPolygon): PoolVector2Array {.
gcsafe, locks: 0.}proc `polygon =`*(self: CollisionPolygon; val: PoolVector2Array) {.
gcsafe, locks: 0.}