proc collisionsafeMargin*(self: KinematicBody): float64 {.gcsafe, locks: 0
.}
-
proc `collisionsafeMargin =`*(self: KinematicBody; val: float64) {.gcsafe, locks: 0
.}
-
proc move*(self: KinematicBody; relVec: Vector3): Dictionary {.gcsafe, locks: 0
.}
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proc moveAndSlide*(self: KinematicBody; linearVelocity: Vector3;
floorNormal: Vector3 = vec3(0.0, 0.0, 0.0);
slopeStopMinVelocity: float64 = 0.05; maxBounces: int64 = 4'i64;
floorMaxAngle: float64 = 0.785398): Vector3 {.gcsafe, locks: 0
.}
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proc testMove*(self: KinematicBody; fromm: Transform; relVec: Vector3): bool {.gcsafe,
locks: 0
.}
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proc isOnFloor*(self: KinematicBody): bool {.gcsafe, locks: 0
.}
-
proc isOnCeiling*(self: KinematicBody): bool {.gcsafe, locks: 0
.}
-
proc isOnWall*(self: KinematicBody): bool {.gcsafe, locks: 0
.}
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proc getFloorVelocity*(self: KinematicBody): Vector3 {.gcsafe, locks: 0
.}
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proc getCollisionCount*(self: KinematicBody): int64 {.gcsafe, locks: 0
.}
-
proc getCollisionPosition*(self: KinematicBody; collision: int64): Vector3 {.gcsafe,
locks: 0
.}
-
proc getCollisionNormal*(self: KinematicBody; collision: int64): Vector3 {.gcsafe,
locks: 0
.}
-
proc getCollisionTravel*(self: KinematicBody; collision: int64): Vector3 {.gcsafe,
locks: 0
.}
-
proc getCollisionRemainder*(self: KinematicBody; collision: int64): Vector3 {.gcsafe,
locks: 0
.}
-
proc getCollisionLocalShape*(self: KinematicBody; collision: int64): Object {.gcsafe,
locks: 0
.}
-
proc getCollisionCollider*(self: KinematicBody; collision: int64): Object {.gcsafe,
locks: 0
.}
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proc getCollisionColliderId*(self: KinematicBody; collision: int64): int64 {.gcsafe,
locks: 0
.}
-
proc getCollisionColliderShape*(self: KinematicBody; collision: int64): Object {.
gcsafe, locks: 0
.}
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proc getCollisionColliderShapeIndex*(self: KinematicBody; collision: int64): int64 {.
gcsafe, locks: 0
.}
-
proc getCollisionColliderVelocity*(self: KinematicBody; collision: int64): Vector3 {.
gcsafe, locks: 0
.}
-
proc getCollisionColliderMetadata*(self: KinematicBody; collision: int64): Variant {.
gcsafe, locks: 0
.}
-