Module networked_multiplayer_peer

Consts

TRANSFER_MODE_UNRELIABLE* = 0'i64
TRANSFER_MODE_UNRELIABLE_ORDERED* = 1'i64
TRANSFER_MODE_RELIABLE* = 2'i64
CONNECTION_DISCONNECTED* = 0'i64
CONNECTION_CONNECTING* = 1'i64
CONNECTION_CONNECTED* = 2'i64
TARGET_PEER_BROADCAST* = 0'i64
TARGET_PEER_SERVER* = 1'i64

Procs

proc setTransferMode*(self: NetworkedMultiplayerPeer; mode: int64) {.
gcsafe, locks: 0
.}
proc setTargetPeer*(self: NetworkedMultiplayerPeer; id: int64) {.
gcsafe, locks: 0
.}
proc getPacketPeer*(self: NetworkedMultiplayerPeer): int64 {.
gcsafe, locks: 0
.}
proc poll*(self: NetworkedMultiplayerPeer) {.
gcsafe, locks: 0
.}
proc getConnectionStatus*(self: NetworkedMultiplayerPeer): int64 {.
gcsafe, locks: 0
.}
proc getUniqueId*(self: NetworkedMultiplayerPeer): int64 {.
gcsafe, locks: 0
.}
proc setRefuseNewConnections*(self: NetworkedMultiplayerPeer; enable: bool) {.
gcsafe, locks: 0
.}
proc isRefusingNewConnections*(self: NetworkedMultiplayerPeer): bool {.
gcsafe, locks: 0
.}