Module physics_body_2d

Procs

proc layers*(self: PhysicsBody2D): int64 {.
gcsafe, locks: 0
.}
proc `layers =`*(self: PhysicsBody2D; val: int64) {.
gcsafe, locks: 0
.}
proc collisionLayer*(self: PhysicsBody2D): int64 {.
gcsafe, locks: 0
.}
proc `collisionLayer =`*(self: PhysicsBody2D; val: int64) {.
gcsafe, locks: 0
.}
proc collisionMask*(self: PhysicsBody2D): int64 {.
gcsafe, locks: 0
.}
proc `collisionMask =`*(self: PhysicsBody2D; val: int64) {.
gcsafe, locks: 0
.}
proc setCollisionMaskBit*(self: PhysicsBody2D; bit: int64; value: bool) {.
gcsafe, locks: 0
.}
proc getCollisionMaskBit*(self: PhysicsBody2D; bit: int64): bool {.
gcsafe, locks: 0
.}
proc setCollisionLayerBit*(self: PhysicsBody2D; bit: int64; value: bool) {.
gcsafe, locks: 0
.}
proc getCollisionLayerBit*(self: PhysicsBody2D; bit: int64): bool {.
gcsafe, locks: 0
.}
proc addCollisionExceptionWith*(self: PhysicsBody2D; body: Node) {.
gcsafe, locks: 0
.}
proc removeCollisionExceptionWith*(self: PhysicsBody2D; body: Node) {.
gcsafe, locks: 0
.}