proc remotePath*(self: RemoteTransform2D): NodePath {.gcsafe, locks: 0
.}
-
proc `remotePath =`*(self: RemoteTransform2D; val: NodePath) {.gcsafe, locks: 0
.}
-
proc useGlobalCoordinates*(self: RemoteTransform2D): bool {.gcsafe, locks: 0
.}
-
proc `useGlobalCoordinates =`*(self: RemoteTransform2D; val: bool) {.gcsafe, locks: 0
.}
-
proc updatePosition*(self: RemoteTransform2D): bool {.gcsafe, locks: 0
.}
-
proc `updatePosition =`*(self: RemoteTransform2D; val: bool) {.gcsafe, locks: 0
.}
-
proc updateRotation*(self: RemoteTransform2D): bool {.gcsafe, locks: 0
.}
-
proc `updateRotation =`*(self: RemoteTransform2D; val: bool) {.gcsafe, locks: 0
.}
-
proc updateScale*(self: RemoteTransform2D): bool {.gcsafe, locks: 0
.}
-
proc `updateScale =`*(self: RemoteTransform2D; val: bool) {.gcsafe, locks: 0
.}
-