Module resource

Procs

proc resourceLocalToScene*(self: Resource): bool {.
gcsafe, locks: 0
.}
proc `resourceLocalToScene =`*(self: Resource; val: bool) {.
gcsafe, locks: 0
.}
proc resourcePath*(self: Resource): string {.
gcsafe, locks: 0
.}
proc `resourcePath =`*(self: Resource; val: string) {.
gcsafe, locks: 0
.}
proc resourceName*(self: Resource): string {.
gcsafe, locks: 0
.}
proc `resourceName =`*(self: Resource; val: string) {.
gcsafe, locks: 0
.}
proc takeOverPath*(self: Resource; path: string) {.
gcsafe, locks: 0
.}
proc getRid*(self: Resource): RID {.
gcsafe, locks: 0
.}
proc getLocalScene*(self: Resource): Node {.
gcsafe, locks: 0
.}
proc setupLocalToSceneImpl*(self: Resource) {.
gcsafe, locks: 0
.}
proc duplicate*(self: Resource; subresources: bool = false): Resource {.
gcsafe, locks: 0
.}

Methods

method setupLocalToScene*(self: Resource) {.
gcsafe, locks: 0, base
.}