Procs
proc textureUnder*(self: TextureProgress): Texture {.
gcsafe, locks: 0.}proc `textureUnder =`*(self: TextureProgress; val: Texture) {.
gcsafe, locks: 0.}proc textureOver*(self: TextureProgress): Texture {.
gcsafe, locks: 0.}proc `textureOver =`*(self: TextureProgress; val: Texture) {.
gcsafe, locks: 0.}proc textureProgress*(self: TextureProgress): Texture {.
gcsafe, locks: 0.}proc `textureProgress =`*(self: TextureProgress; val: Texture) {.
gcsafe, locks: 0.}proc fillMode*(self: TextureProgress): int64 {.
gcsafe, locks: 0.}proc `fillMode =`*(self: TextureProgress; val: int64) {.
gcsafe, locks: 0.}proc radialInitialAngle*(self: TextureProgress): float64 {.
gcsafe, locks: 0.}proc `radialInitialAngle =`*(self: TextureProgress; val: float64) {.
gcsafe, locks: 0.}proc radialFillDegrees*(self: TextureProgress): float64 {.
gcsafe, locks: 0.}proc `radialFillDegrees =`*(self: TextureProgress; val: float64) {.
gcsafe, locks: 0.}proc radialCenterOffset*(self: TextureProgress): Vector2 {.
gcsafe, locks: 0.}proc `radialCenterOffset =`*(self: TextureProgress; val: Vector2) {.
gcsafe, locks: 0.}