proc normal*(self: TouchScreenButton): Texture {.gcsafe, locks: 0
.}
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proc `normal =`*(self: TouchScreenButton; val: Texture) {.gcsafe, locks: 0
.}
-
proc pressed*(self: TouchScreenButton): Texture {.gcsafe, locks: 0
.}
-
proc `pressed =`*(self: TouchScreenButton; val: Texture) {.gcsafe, locks: 0
.}
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proc bitmask*(self: TouchScreenButton): BitMap {.gcsafe, locks: 0
.}
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proc `bitmask =`*(self: TouchScreenButton; val: BitMap) {.gcsafe, locks: 0
.}
-
proc shape*(self: TouchScreenButton): Shape2D {.gcsafe, locks: 0
.}
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proc `shape =`*(self: TouchScreenButton; val: Shape2D) {.gcsafe, locks: 0
.}
-
proc shapeCentered*(self: TouchScreenButton): bool {.gcsafe, locks: 0
.}
-
proc `shapeCentered =`*(self: TouchScreenButton; val: bool) {.gcsafe, locks: 0
.}
-
proc shapeVisible*(self: TouchScreenButton): bool {.gcsafe, locks: 0
.}
-
proc `shapeVisible =`*(self: TouchScreenButton; val: bool) {.gcsafe, locks: 0
.}
-
proc passbyPress*(self: TouchScreenButton): bool {.gcsafe, locks: 0
.}
-
proc `passbyPress =`*(self: TouchScreenButton; val: bool) {.gcsafe, locks: 0
.}
-
proc action*(self: TouchScreenButton): string {.gcsafe, locks: 0
.}
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proc `action =`*(self: TouchScreenButton; val: string) {.gcsafe, locks: 0
.}
-
proc visibilityMode*(self: TouchScreenButton): int64 {.gcsafe, locks: 0
.}
-
proc `visibilityMode =`*(self: TouchScreenButton; val: int64) {.gcsafe, locks: 0
.}
-
proc isPressed*(self: TouchScreenButton): bool {.gcsafe, locks: 0
.}
-