proc stream*(self: AudioStreamPlayer3D): AudioStream {.gcsafe, locks: 0
.}
-
proc `stream =`*(self: AudioStreamPlayer3D; val: AudioStream) {.gcsafe, locks: 0
.}
-
proc attenuationModel*(self: AudioStreamPlayer3D): int64 {.gcsafe, locks: 0
.}
-
proc `attenuationModel =`*(self: AudioStreamPlayer3D; val: int64) {.gcsafe, locks: 0
.}
-
proc unitDb*(self: AudioStreamPlayer3D): float64 {.gcsafe, locks: 0
.}
-
proc `unitDb =`*(self: AudioStreamPlayer3D; val: float64) {.gcsafe, locks: 0
.}
-
proc unitSize*(self: AudioStreamPlayer3D): float64 {.gcsafe, locks: 0
.}
-
proc `unitSize =`*(self: AudioStreamPlayer3D; val: float64) {.gcsafe, locks: 0
.}
-
proc maxDb*(self: AudioStreamPlayer3D): float64 {.gcsafe, locks: 0
.}
-
proc `maxDb =`*(self: AudioStreamPlayer3D; val: float64) {.gcsafe, locks: 0
.}
-
proc playing*(self: AudioStreamPlayer3D): bool {.gcsafe, locks: 0
.}
-
proc `playing =`*(self: AudioStreamPlayer3D; val: bool) {.gcsafe, locks: 0
.}
-
proc autoplay*(self: AudioStreamPlayer3D): bool {.gcsafe, locks: 0
.}
-
proc `autoplay =`*(self: AudioStreamPlayer3D; val: bool) {.gcsafe, locks: 0
.}
-
proc maxDistance*(self: AudioStreamPlayer3D): float64 {.gcsafe, locks: 0
.}
-
proc `maxDistance =`*(self: AudioStreamPlayer3D; val: float64) {.gcsafe, locks: 0
.}
-
proc outOfRangeMode*(self: AudioStreamPlayer3D): int64 {.gcsafe, locks: 0
.}
-
proc `outOfRangeMode =`*(self: AudioStreamPlayer3D; val: int64) {.gcsafe, locks: 0
.}
-
proc bus*(self: AudioStreamPlayer3D): string {.gcsafe, locks: 0
.}
-
proc `bus =`*(self: AudioStreamPlayer3D; val: string) {.gcsafe, locks: 0
.}
-
proc areaMask*(self: AudioStreamPlayer3D): int64 {.gcsafe, locks: 0
.}
-
proc `areaMask =`*(self: AudioStreamPlayer3D; val: int64) {.gcsafe, locks: 0
.}
-
proc emissionAngleEnabled*(self: AudioStreamPlayer3D): bool {.gcsafe, locks: 0
.}
-
proc `emissionAngleEnabled =`*(self: AudioStreamPlayer3D; val: bool) {.gcsafe, locks: 0
.}
-
proc emissionAngleDegrees*(self: AudioStreamPlayer3D): float64 {.gcsafe, locks: 0
.}
-
proc `emissionAngleDegrees =`*(self: AudioStreamPlayer3D; val: float64) {.gcsafe,
locks: 0
.}
-
proc emissionAngleFilterAttenuationDb*(self: AudioStreamPlayer3D): float64 {.gcsafe,
locks: 0
.}
-
proc `emissionAngleFilterAttenuationDb =`*(self: AudioStreamPlayer3D; val: float64) {.
gcsafe, locks: 0
.}
-
proc attenuationFilterCutoffHz*(self: AudioStreamPlayer3D): float64 {.gcsafe,
locks: 0
.}
-
proc `attenuationFilterCutoffHz =`*(self: AudioStreamPlayer3D; val: float64) {.gcsafe,
locks: 0
.}
-
proc attenuationFilterDb*(self: AudioStreamPlayer3D): float64 {.gcsafe, locks: 0
.}
-
proc `attenuationFilterDb =`*(self: AudioStreamPlayer3D; val: float64) {.gcsafe,
locks: 0
.}
-
proc dopplerTracking*(self: AudioStreamPlayer3D): int64 {.gcsafe, locks: 0
.}
-
proc `dopplerTracking =`*(self: AudioStreamPlayer3D; val: int64) {.gcsafe, locks: 0
.}
-
proc play*(self: AudioStreamPlayer3D; fromPos: float64 = 0.0) {.gcsafe, locks: 0
.}
-
proc seek*(self: AudioStreamPlayer3D; toPos: float64) {.gcsafe, locks: 0
.}
-
proc stop*(self: AudioStreamPlayer3D) {.gcsafe, locks: 0
.}
-
proc isPlaying*(self: AudioStreamPlayer3D): bool {.gcsafe, locks: 0
.}
-
proc getPos*(self: AudioStreamPlayer3D): float64 {.gcsafe, locks: 0
.}
-