proc projectRayNormal*(self: Camera; screenPoint: Vector2): Vector3 {.gcsafe, locks: 0
.}
-
proc projectLocalRayNormal*(self: Camera; screenPoint: Vector2): Vector3 {.gcsafe,
locks: 0
.}
-
proc projectRayOrigin*(self: Camera; screenPoint: Vector2): Vector3 {.gcsafe, locks: 0
.}
-
proc unprojectPosition*(self: Camera; worldPoint: Vector3): Vector2 {.gcsafe, locks: 0
.}
-
proc isPositionBehind*(self: Camera; worldPoint: Vector3): bool {.gcsafe, locks: 0
.}
-
proc projectPosition*(self: Camera; screenPoint: Vector2): Vector3 {.gcsafe, locks: 0
.}
-
proc setPerspective*(self: Camera; fov: float64; zNear: float64; zFar: float64) {.gcsafe,
locks: 0
.}
-
proc setOrthogonal*(self: Camera; size: float64; zNear: float64; zFar: float64) {.gcsafe,
locks: 0
.}
-
proc makeCurrent*(self: Camera) {.gcsafe, locks: 0
.}
-
proc clearCurrent*(self: Camera) {.gcsafe, locks: 0
.}
-
proc isCurrent*(self: Camera): bool {.gcsafe, locks: 0
.}
-
proc getCameraTransform*(self: Camera): Transform {.gcsafe, locks: 0
.}
-
proc getFov*(self: Camera): float64 {.gcsafe, locks: 0
.}
-
proc getSize*(self: Camera): float64 {.gcsafe, locks: 0
.}
-
proc getZfar*(self: Camera): float64 {.gcsafe, locks: 0
.}
-
proc getZnear*(self: Camera): float64 {.gcsafe, locks: 0
.}
-
proc getProjection*(self: Camera): int64 {.gcsafe, locks: 0
.}
-
proc setHOffset*(self: Camera; ofs: float64) {.gcsafe, locks: 0
.}
-
proc getHOffset*(self: Camera): float64 {.gcsafe, locks: 0
.}
-
proc setVOffset*(self: Camera; ofs: float64) {.gcsafe, locks: 0
.}
-
proc getVOffset*(self: Camera): float64 {.gcsafe, locks: 0
.}
-
proc setCullMask*(self: Camera; mask: int64) {.gcsafe, locks: 0
.}
-
proc getCullMask*(self: Camera): int64 {.gcsafe, locks: 0
.}
-
proc setEnvironment*(self: Camera; env: Environment) {.gcsafe, locks: 0
.}
-
proc getEnvironment*(self: Camera): Environment {.gcsafe, locks: 0
.}
-
proc setKeepAspectMode*(self: Camera; mode: int64) {.gcsafe, locks: 0
.}
-
proc getKeepAspectMode*(self: Camera): int64 {.gcsafe, locks: 0
.}
-
proc setDopplerTracking*(self: Camera; mode: int64) {.gcsafe, locks: 0
.}
-
proc getDopplerTracking*(self: Camera): int64 {.gcsafe, locks: 0
.}
-