proc anchorLeft*(self: Control): float64 {.gcsafe, locks: 0
.}
-
proc `anchorLeft =`*(self: Control; val: float64) {.gcsafe, locks: 0
.}
-
proc anchorTop*(self: Control): float64 {.gcsafe, locks: 0
.}
-
proc `anchorTop =`*(self: Control; val: float64) {.gcsafe, locks: 0
.}
-
proc anchorRight*(self: Control): float64 {.gcsafe, locks: 0
.}
-
proc `anchorRight =`*(self: Control; val: float64) {.gcsafe, locks: 0
.}
-
proc anchorBottom*(self: Control): float64 {.gcsafe, locks: 0
.}
-
proc `anchorBottom =`*(self: Control; val: float64) {.gcsafe, locks: 0
.}
-
proc marginLeft*(self: Control): int64 {.gcsafe, locks: 0
.}
-
proc `marginLeft =`*(self: Control; val: int64) {.gcsafe, locks: 0
.}
-
proc marginTop*(self: Control): int64 {.gcsafe, locks: 0
.}
-
proc `marginTop =`*(self: Control; val: int64) {.gcsafe, locks: 0
.}
-
proc marginRight*(self: Control): int64 {.gcsafe, locks: 0
.}
-
proc `marginRight =`*(self: Control; val: int64) {.gcsafe, locks: 0
.}
-
proc marginBottom*(self: Control): int64 {.gcsafe, locks: 0
.}
-
proc `marginBottom =`*(self: Control; val: int64) {.gcsafe, locks: 0
.}
-
proc growHorizontal*(self: Control): int64 {.gcsafe, locks: 0
.}
-
proc `growHorizontal =`*(self: Control; val: int64) {.gcsafe, locks: 0
.}
-
proc growVertical*(self: Control): int64 {.gcsafe, locks: 0
.}
-
proc `growVertical =`*(self: Control; val: int64) {.gcsafe, locks: 0
.}
-
proc rectPosition*(self: Control): Vector2 {.gcsafe, locks: 0
.}
-
proc `rectPosition =`*(self: Control; val: Vector2) {.gcsafe, locks: 0
.}
-
proc rectSize*(self: Control): Vector2 {.gcsafe, locks: 0
.}
-
proc `rectSize =`*(self: Control; val: Vector2) {.gcsafe, locks: 0
.}
-
proc rectMinSize*(self: Control): Vector2 {.gcsafe, locks: 0
.}
-
proc `rectMinSize =`*(self: Control; val: Vector2) {.gcsafe, locks: 0
.}
-
proc rectRotation*(self: Control): float64 {.gcsafe, locks: 0
.}
-
proc `rectRotation =`*(self: Control; val: float64) {.gcsafe, locks: 0
.}
-
proc rectScale*(self: Control): Vector2 {.gcsafe, locks: 0
.}
-
proc `rectScale =`*(self: Control; val: Vector2) {.gcsafe, locks: 0
.}
-
proc rectPivotOffset*(self: Control): Vector2 {.gcsafe, locks: 0
.}
-
proc `rectPivotOffset =`*(self: Control; val: Vector2) {.gcsafe, locks: 0
.}
-
proc rectClipContent*(self: Control): bool {.gcsafe, locks: 0
.}
-
proc `rectClipContent =`*(self: Control; val: bool) {.gcsafe, locks: 0
.}
-
proc hintTooltip*(self: Control): string {.gcsafe, locks: 0
.}
-
proc `hintTooltip =`*(self: Control; val: string) {.gcsafe, locks: 0
.}
-
proc focusNeighbourLeft*(self: Control): NodePath {.gcsafe, locks: 0
.}
-
proc `focusNeighbourLeft =`*(self: Control; val: NodePath) {.gcsafe, locks: 0
.}
-
proc focusNeighbourTop*(self: Control): NodePath {.gcsafe, locks: 0
.}
-
proc `focusNeighbourTop =`*(self: Control; val: NodePath) {.gcsafe, locks: 0
.}
-
proc focusNeighbourRight*(self: Control): NodePath {.gcsafe, locks: 0
.}
-
proc `focusNeighbourRight =`*(self: Control; val: NodePath) {.gcsafe, locks: 0
.}
-
proc focusNeighbourBottom*(self: Control): NodePath {.gcsafe, locks: 0
.}
-
proc `focusNeighbourBottom =`*(self: Control; val: NodePath) {.gcsafe, locks: 0
.}
-
proc mouseFilter*(self: Control): int64 {.gcsafe, locks: 0
.}
-
proc `mouseFilter =`*(self: Control; val: int64) {.gcsafe, locks: 0
.}
-
proc sizeFlagsHorizontal*(self: Control): int64 {.gcsafe, locks: 0
.}
-
proc `sizeFlagsHorizontal =`*(self: Control; val: int64) {.gcsafe, locks: 0
.}
-
proc sizeFlagsVertical*(self: Control): int64 {.gcsafe, locks: 0
.}
-
proc `sizeFlagsVertical =`*(self: Control; val: int64) {.gcsafe, locks: 0
.}
-
proc sizeFlagsStretchRatio*(self: Control): float64 {.gcsafe, locks: 0
.}
-
proc `sizeFlagsStretchRatio =`*(self: Control; val: float64) {.gcsafe, locks: 0
.}
-
proc theme*(self: Control): Theme {.gcsafe, locks: 0
.}
-
proc `theme =`*(self: Control; val: Theme) {.gcsafe, locks: 0
.}
-
proc acceptEvent*(self: Control) {.gcsafe, locks: 0
.}
-
proc getMinimumSizeImpl*(self: Control): Vector2 {.gcsafe, locks: 0
.}
-
proc getCombinedMinimumSize*(self: Control): Vector2 {.gcsafe, locks: 0
.}
-
proc setAnchorImpl*(self: Control; margin: int64; anchor: float64;
keepMargin: bool = false; pushOppositeAnchor: bool = true) {.gcsafe,
locks: 0
.}
-
proc setAnchorsPreset*(self: Control; preset: int64; keepMargin: bool = false) {.gcsafe,
locks: 0
.}
-
proc setAnchorAndMargin*(self: Control; margin: int64; anchor: float64;
offset: float64; pushOppositeAnchor: bool = false) {.gcsafe,
locks: 0
.}
-
proc setBegin*(self: Control; pos: Vector2) {.gcsafe, locks: 0
.}
-
proc setEnd*(self: Control; pos: Vector2) {.gcsafe, locks: 0
.}
-
proc setGlobalPosition*(self: Control; pos: Vector2) {.gcsafe, locks: 0
.}
-
proc setRotation*(self: Control; radians: float64) {.gcsafe, locks: 0
.}
-
proc getBegin*(self: Control): Vector2 {.gcsafe, locks: 0
.}
-
proc getEnd*(self: Control): Vector2 {.gcsafe, locks: 0
.}
-
proc getRotation*(self: Control): float64 {.gcsafe, locks: 0
.}
-
proc getParentAreaSize*(self: Control): Vector2 {.gcsafe, locks: 0
.}
-
proc getGlobalPosition*(self: Control): Vector2 {.gcsafe, locks: 0
.}
-
proc getRect*(self: Control): Rect2 {.gcsafe, locks: 0
.}
-
proc getGlobalRect*(self: Control): Rect2 {.gcsafe, locks: 0
.}
-
proc setAreaAsParentRect*(self: Control; margin: int64 = 0'i64) {.gcsafe, locks: 0
.}
-
proc showModal*(self: Control; exclusive: bool = false) {.gcsafe, locks: 0
.}
-
proc setFocusMode*(self: Control; mode: int64) {.gcsafe, locks: 0
.}
-
proc getFocusMode*(self: Control): int64 {.gcsafe, locks: 0
.}
-
proc hasFocus*(self: Control): bool {.gcsafe, locks: 0
.}
-
proc grabFocus*(self: Control) {.gcsafe, locks: 0
.}
-
proc releaseFocus*(self: Control) {.gcsafe, locks: 0
.}
-
proc getFocusOwner*(self: Control): Control {.gcsafe, locks: 0
.}
-
proc addIconOverride*(self: Control; name: string; texture: Texture) {.gcsafe, locks: 0
.}
-
proc addShaderOverride*(self: Control; name: string; shader: Shader) {.gcsafe, locks: 0
.}
-
proc addStyleOverride*(self: Control; name: string; stylebox: StyleBox) {.gcsafe,
locks: 0
.}
-
proc addFontOverride*(self: Control; name: string; font: Font) {.gcsafe, locks: 0
.}
-
proc addColorOverride*(self: Control; name: string; color: Color) {.gcsafe, locks: 0
.}
-
proc addConstantOverride*(self: Control; name: string; constant: int64) {.gcsafe,
locks: 0
.}
-
proc getIcon*(self: Control; name: string; typee: string = ""): Texture {.gcsafe, locks: 0
.}
-
proc getStylebox*(self: Control; name: string; typee: string = ""): StyleBox {.gcsafe,
locks: 0
.}
-
proc getFont*(self: Control; name: string; typee: string = ""): Font {.gcsafe, locks: 0
.}
-
proc getColor*(self: Control; name: string; typee: string = ""): Color {.gcsafe, locks: 0
.}
-
proc getConstant*(self: Control; name: string; typee: string = ""): int64 {.gcsafe,
locks: 0
.}
-
proc hasIconOverride*(self: Control; name: string): bool {.gcsafe, locks: 0
.}
-
proc hasStyleboxOverride*(self: Control; name: string): bool {.gcsafe, locks: 0
.}
-
proc hasFontOverride*(self: Control; name: string): bool {.gcsafe, locks: 0
.}
-
proc hasColorOverride*(self: Control; name: string): bool {.gcsafe, locks: 0
.}
-
proc hasConstantOverride*(self: Control; name: string): bool {.gcsafe, locks: 0
.}
-
proc hasIcon*(self: Control; name: string; typee: string = ""): bool {.gcsafe, locks: 0
.}
-
proc hasStylebox*(self: Control; name: string; typee: string = ""): bool {.gcsafe, locks: 0
.}
-
proc hasFont*(self: Control; name: string; typee: string = ""): bool {.gcsafe, locks: 0
.}
-
proc hasColor*(self: Control; name: string; typee: string = ""): bool {.gcsafe, locks: 0
.}
-
proc hasConstant*(self: Control; name: string; typee: string = ""): bool {.gcsafe, locks: 0
.}
-
proc getParentControl*(self: Control): Control {.gcsafe, locks: 0
.}
-
proc getTooltipImpl*(self: Control; atpos: Vector2 = vec2(0.0, 0.0)): string {.gcsafe,
locks: 0
.}
-
proc setDefaultCursorShape*(self: Control; shape: int64) {.gcsafe, locks: 0
.}
-
proc getDefaultCursorShape*(self: Control): int64 {.gcsafe, locks: 0
.}
-
proc getCursorShape*(self: Control; pos: Vector2 = vec2(0.0, 0.0)): int64 {.gcsafe,
locks: 0
.}
-
proc forceDrag*(self: Control; data: Variant; preview: Control) {.gcsafe, locks: 0
.}
-
proc grabClickFocus*(self: Control) {.gcsafe, locks: 0
.}
-
proc setDragForwarding*(self: Control; target: Control) {.gcsafe, locks: 0
.}
-
proc setDragPreview*(self: Control; control: Control) {.gcsafe, locks: 0
.}
-
proc warpMouse*(self: Control; toPos: Vector2) {.gcsafe, locks: 0
.}
-
proc minimumSizeChanged*(self: Control) {.gcsafe, locks: 0
.}
-