proc addLines*(self: EditorSpatialGizmo; lines: PoolVector3Array; material: Material;
billboard: bool = false) {.gcsafe, locks: 0
.}
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proc addMesh*(self: EditorSpatialGizmo; mesh: ArrayMesh; billboard: bool = false;
skeleton: RID = initRID()) {.gcsafe, locks: 0
.}
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proc addCollisionSegments*(self: EditorSpatialGizmo; segments: PoolVector3Array) {.
gcsafe, locks: 0
.}
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proc addCollisionTriangles*(self: EditorSpatialGizmo; triangles: TriangleMesh) {.
gcsafe, locks: 0
.}
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proc addUnscaledBillboard*(self: EditorSpatialGizmo; material: Material;
defaultScale: float64 = 1.0) {.gcsafe, locks: 0
.}
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proc addHandles*(self: EditorSpatialGizmo; handles: PoolVector3Array;
billboard: bool = false; secondary: bool = false) {.gcsafe, locks: 0
.}
-
proc setSpatialNode*(self: EditorSpatialGizmo; node: Node) {.gcsafe, locks: 0
.}
-
proc clear*(self: EditorSpatialGizmo) {.gcsafe, locks: 0
.}
-