proc createServer*(self: NetworkedMultiplayerENet; port: int64;
maxClients: int64 = 32'i64; inBandwidth: int64 = 0'i64;
outBandwidth: int64 = 0'i64): int64 {.gcsafe, locks: 0
.}
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proc createClient*(self: NetworkedMultiplayerENet; ip: string; port: int64;
inBandwidth: int64 = 0'i64; outBandwidth: int64 = 0'i64): int64 {.
gcsafe, locks: 0
.}
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proc closeConnection*(self: NetworkedMultiplayerENet) {.gcsafe, locks: 0
.}
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proc setCompressionMode*(self: NetworkedMultiplayerENet; mode: int64) {.gcsafe,
locks: 0
.}
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proc getCompressionMode*(self: NetworkedMultiplayerENet): int64 {.gcsafe, locks: 0
.}
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proc setBindIp*(self: NetworkedMultiplayerENet; ip: string) {.gcsafe, locks: 0
.}
-