proc customSolverBias*(self: Shape2D): float64 {.gcsafe, locks: 0
.}
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proc `customSolverBias =`*(self: Shape2D; val: float64) {.gcsafe, locks: 0
.}
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proc collide*(self: Shape2D; localXform: Transform2D; withShape: Shape2D;
shapeXform: Transform2D): bool {.gcsafe, locks: 0
.}
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proc collideWithMotion*(self: Shape2D; localXform: Transform2D; localMotion: Vector2;
withShape: Shape2D; shapeXform: Transform2D;
shapeMotion: Vector2): bool {.gcsafe, locks: 0
.}
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proc collideAndGetContacts*(self: Shape2D; localXform: Transform2D;
withShape: Shape2D; shapeXform: Transform2D): Variant {.
gcsafe, locks: 0
.}
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proc collideWithMotionAndGetContacts*(self: Shape2D; localXform: Transform2D;
localMotion: Vector2; withShape: Shape2D;
shapeXform: Transform2D; shapeMotion: Vector2): Variant {.
gcsafe, locks: 0
.}
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