proc textureNormal*(self: TextureButton): Texture {.gcsafe, locks: 0
.}
-
proc `textureNormal =`*(self: TextureButton; val: Texture) {.gcsafe, locks: 0
.}
-
proc texturePressed*(self: TextureButton): Texture {.gcsafe, locks: 0
.}
-
proc `texturePressed =`*(self: TextureButton; val: Texture) {.gcsafe, locks: 0
.}
-
proc textureHover*(self: TextureButton): Texture {.gcsafe, locks: 0
.}
-
proc `textureHover =`*(self: TextureButton; val: Texture) {.gcsafe, locks: 0
.}
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proc textureDisabled*(self: TextureButton): Texture {.gcsafe, locks: 0
.}
-
proc `textureDisabled =`*(self: TextureButton; val: Texture) {.gcsafe, locks: 0
.}
-
proc textureFocused*(self: TextureButton): Texture {.gcsafe, locks: 0
.}
-
proc `textureFocused =`*(self: TextureButton; val: Texture) {.gcsafe, locks: 0
.}
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proc textureClickMask*(self: TextureButton): BitMap {.gcsafe, locks: 0
.}
-
proc `textureClickMask =`*(self: TextureButton; val: BitMap) {.gcsafe, locks: 0
.}
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proc expand*(self: TextureButton): bool {.gcsafe, locks: 0
.}
-
proc `expand =`*(self: TextureButton; val: bool) {.gcsafe, locks: 0
.}
-
proc stretchMode*(self: TextureButton): int64 {.gcsafe, locks: 0
.}
-
proc `stretchMode =`*(self: TextureButton; val: int64) {.gcsafe, locks: 0
.}
-