proc playbackProcessMode*(self: AnimationPlayer): int64 {.gcsafe, locks: 0
.}
-
proc `playbackProcessMode =`*(self: AnimationPlayer; val: int64) {.gcsafe, locks: 0
.}
-
proc playbackDefaultBlendTime*(self: AnimationPlayer): float64 {.gcsafe, locks: 0
.}
-
proc `playbackDefaultBlendTime =`*(self: AnimationPlayer; val: float64) {.gcsafe,
locks: 0
.}
-
proc rootNode*(self: AnimationPlayer): NodePath {.gcsafe, locks: 0
.}
-
proc `rootNode =`*(self: AnimationPlayer; val: NodePath) {.gcsafe, locks: 0
.}
-
proc addAnimation*(self: AnimationPlayer; name: string; animation: Animation): Error {.
gcsafe, locks: 0
.}
-
proc removeAnimation*(self: AnimationPlayer; name: string) {.gcsafe, locks: 0
.}
-
proc renameAnimation*(self: AnimationPlayer; name: string; newname: string) {.gcsafe,
locks: 0
.}
-
proc hasAnimation*(self: AnimationPlayer; name: string): bool {.gcsafe, locks: 0
.}
-
proc getAnimation*(self: AnimationPlayer; name: string): Animation {.gcsafe, locks: 0
.}
-
proc getAnimationList*(self: AnimationPlayer): PoolStringArray {.gcsafe, locks: 0
.}
-
proc animationSetNext*(self: AnimationPlayer; animFrom: string; animTo: string) {.
gcsafe, locks: 0
.}
-
proc animationGetNext*(self: AnimationPlayer; animFrom: string): string {.gcsafe,
locks: 0
.}
-
proc setBlendTime*(self: AnimationPlayer; animFrom: string; animTo: string;
sec: float64) {.gcsafe, locks: 0
.}
-
proc getBlendTime*(self: AnimationPlayer; animFrom: string; animTo: string): float64 {.
gcsafe, locks: 0
.}
-
proc play*(self: AnimationPlayer; name: string = ""; customBlend: float64 = - 1.0;
customSpeed: float64 = 1.0; fromEnd: bool = false) {.gcsafe, locks: 0
.}
-
proc playBackwards*(self: AnimationPlayer; name: string = "";
customBlend: float64 = - 1.0) {.gcsafe, locks: 0
.}
-
proc stop*(self: AnimationPlayer; reset: bool = true) {.gcsafe, locks: 0
.}
-
proc stopAll*(self: AnimationPlayer) {.gcsafe, locks: 0
.}
-
proc isPlaying*(self: AnimationPlayer): bool {.gcsafe, locks: 0
.}
-
proc setCurrentAnimation*(self: AnimationPlayer; anim: string) {.gcsafe, locks: 0
.}
-
proc getCurrentAnimation*(self: AnimationPlayer): string {.gcsafe, locks: 0
.}
-
proc queue*(self: AnimationPlayer; name: string) {.gcsafe, locks: 0
.}
-
proc clearQueue*(self: AnimationPlayer) {.gcsafe, locks: 0
.}
-
proc setActive*(self: AnimationPlayer; active: bool) {.gcsafe, locks: 0
.}
-
proc isActive*(self: AnimationPlayer): bool {.gcsafe, locks: 0
.}
-
proc setSpeedScale*(self: AnimationPlayer; speed: float64) {.gcsafe, locks: 0
.}
-
proc getSpeedScale*(self: AnimationPlayer): float64 {.gcsafe, locks: 0
.}
-
proc setAutoplay*(self: AnimationPlayer; name: string) {.gcsafe, locks: 0
.}
-
proc getAutoplay*(self: AnimationPlayer): string {.gcsafe, locks: 0
.}
-
proc seek*(self: AnimationPlayer; posSec: float64; update: bool = false) {.gcsafe,
locks: 0
.}
-
proc getPos*(self: AnimationPlayer): float64 {.gcsafe, locks: 0
.}
-
proc findAnimation*(self: AnimationPlayer; animation: Animation): string {.gcsafe,
locks: 0
.}
-
proc clearCaches*(self: AnimationPlayer) {.gcsafe, locks: 0
.}
-
proc getCurrentAnimationPos*(self: AnimationPlayer): float64 {.gcsafe, locks: 0
.}
-
proc getCurrentAnimationLength*(self: AnimationPlayer): float64 {.gcsafe, locks: 0
.}
-
proc advance*(self: AnimationPlayer; delta: float64) {.gcsafe, locks: 0
.}
-