Module audio_effect_delay

Procs

proc dry*(self: AudioEffectDelay): float64 {.
gcsafe, locks: 0
.}
proc `dry =`*(self: AudioEffectDelay; val: float64) {.
gcsafe, locks: 0
.}
proc tap1active*(self: AudioEffectDelay): bool {.
gcsafe, locks: 0
.}
proc `tap1active =`*(self: AudioEffectDelay; val: bool) {.
gcsafe, locks: 0
.}
proc tap1delayMs*(self: AudioEffectDelay): float64 {.
gcsafe, locks: 0
.}
proc `tap1delayMs =`*(self: AudioEffectDelay; val: float64) {.
gcsafe, locks: 0
.}
proc tap1levelDb*(self: AudioEffectDelay): float64 {.
gcsafe, locks: 0
.}
proc `tap1levelDb =`*(self: AudioEffectDelay; val: float64) {.
gcsafe, locks: 0
.}
proc tap1pan*(self: AudioEffectDelay): float64 {.
gcsafe, locks: 0
.}
proc `tap1pan =`*(self: AudioEffectDelay; val: float64) {.
gcsafe, locks: 0
.}
proc tap2active*(self: AudioEffectDelay): bool {.
gcsafe, locks: 0
.}
proc `tap2active =`*(self: AudioEffectDelay; val: bool) {.
gcsafe, locks: 0
.}
proc tap2delayMs*(self: AudioEffectDelay): float64 {.
gcsafe, locks: 0
.}
proc `tap2delayMs =`*(self: AudioEffectDelay; val: float64) {.
gcsafe, locks: 0
.}
proc tap2levelDb*(self: AudioEffectDelay): float64 {.
gcsafe, locks: 0
.}
proc `tap2levelDb =`*(self: AudioEffectDelay; val: float64) {.
gcsafe, locks: 0
.}
proc tap2pan*(self: AudioEffectDelay): float64 {.
gcsafe, locks: 0
.}
proc `tap2pan =`*(self: AudioEffectDelay; val: float64) {.
gcsafe, locks: 0
.}
proc feedbackactive*(self: AudioEffectDelay): bool {.
gcsafe, locks: 0
.}
proc `feedbackactive =`*(self: AudioEffectDelay; val: bool) {.
gcsafe, locks: 0
.}
proc feedbackdelayMs*(self: AudioEffectDelay): float64 {.
gcsafe, locks: 0
.}
proc `feedbackdelayMs =`*(self: AudioEffectDelay; val: float64) {.
gcsafe, locks: 0
.}
proc feedbacklevelDb*(self: AudioEffectDelay): float64 {.
gcsafe, locks: 0
.}
proc `feedbacklevelDb =`*(self: AudioEffectDelay; val: float64) {.
gcsafe, locks: 0
.}
proc feedbacklowpass*(self: AudioEffectDelay): float64 {.
gcsafe, locks: 0
.}
proc `feedbacklowpass =`*(self: AudioEffectDelay; val: float64) {.
gcsafe, locks: 0
.}