proc predelayMsec*(self: AudioEffectReverb): float64 {.gcsafe, locks: 0
.}
-
proc `predelayMsec =`*(self: AudioEffectReverb; val: float64) {.gcsafe, locks: 0
.}
-
proc predelayFeedback*(self: AudioEffectReverb): float64 {.gcsafe, locks: 0
.}
-
proc `predelayFeedback =`*(self: AudioEffectReverb; val: float64) {.gcsafe, locks: 0
.}
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proc roomSize*(self: AudioEffectReverb): float64 {.gcsafe, locks: 0
.}
-
proc `roomSize =`*(self: AudioEffectReverb; val: float64) {.gcsafe, locks: 0
.}
-
proc damping*(self: AudioEffectReverb): float64 {.gcsafe, locks: 0
.}
-
proc `damping =`*(self: AudioEffectReverb; val: float64) {.gcsafe, locks: 0
.}
-
proc spread*(self: AudioEffectReverb): float64 {.gcsafe, locks: 0
.}
-
proc `spread =`*(self: AudioEffectReverb; val: float64) {.gcsafe, locks: 0
.}
-
proc hipass*(self: AudioEffectReverb): float64 {.gcsafe, locks: 0
.}
-
proc `hipass =`*(self: AudioEffectReverb; val: float64) {.gcsafe, locks: 0
.}
-
proc dry*(self: AudioEffectReverb): float64 {.gcsafe, locks: 0
.}
-
proc `dry =`*(self: AudioEffectReverb; val: float64) {.gcsafe, locks: 0
.}
-
proc wet*(self: AudioEffectReverb): float64 {.gcsafe, locks: 0
.}
-
proc `wet =`*(self: AudioEffectReverb; val: float64) {.gcsafe, locks: 0
.}
-
proc setPredelayFeedback*(self: AudioEffectReverb; feedback: float64) {.gcsafe,
locks: 0
.}
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proc getPredelayFeedback*(self: AudioEffectReverb): float64 {.gcsafe, locks: 0
.}
-