proc visible*(self: CanvasItem): bool {.gcsafe, locks: 0
.}
-
proc `visible =`*(self: CanvasItem; val: bool) {.gcsafe, locks: 0
.}
-
proc modulate*(self: CanvasItem): Color {.gcsafe, locks: 0
.}
-
proc `modulate =`*(self: CanvasItem; val: Color) {.gcsafe, locks: 0
.}
-
proc selfModulate*(self: CanvasItem): Color {.gcsafe, locks: 0
.}
-
proc `selfModulate =`*(self: CanvasItem; val: Color) {.gcsafe, locks: 0
.}
-
proc showBehindParent*(self: CanvasItem): bool {.gcsafe, locks: 0
.}
-
proc `showBehindParent =`*(self: CanvasItem; val: bool) {.gcsafe, locks: 0
.}
-
proc showOnTop*(self: CanvasItem): bool {.gcsafe, locks: 0
.}
-
proc `showOnTop =`*(self: CanvasItem; val: bool) {.gcsafe, locks: 0
.}
-
proc lightMask*(self: CanvasItem): int64 {.gcsafe, locks: 0
.}
-
proc `lightMask =`*(self: CanvasItem; val: int64) {.gcsafe, locks: 0
.}
-
proc material*(self: CanvasItem): Material {.gcsafe, locks: 0
.}
-
proc `material =`*(self: CanvasItem; val: Material) {.gcsafe, locks: 0
.}
-
proc useParentMaterial*(self: CanvasItem): bool {.gcsafe, locks: 0
.}
-
proc `useParentMaterial =`*(self: CanvasItem; val: bool) {.gcsafe, locks: 0
.}
-
proc editSetState*(self: CanvasItem; state: Variant) {.gcsafe, locks: 0
.}
-
proc editGetState*(self: CanvasItem): Variant {.gcsafe, locks: 0
.}
-
proc editSetRect*(self: CanvasItem; rect: Rect2) {.gcsafe, locks: 0
.}
-
proc editRotate*(self: CanvasItem; degrees: float64) {.gcsafe, locks: 0
.}
-
proc getItemRect*(self: CanvasItem): Rect2 {.gcsafe, locks: 0
.}
-
proc getItemAndChildrenRect*(self: CanvasItem): Rect2 {.gcsafe, locks: 0
.}
-
proc getCanvasItem*(self: CanvasItem): RID {.gcsafe, locks: 0
.}
-
proc isVisibleInTree*(self: CanvasItem): bool {.gcsafe, locks: 0
.}
-
proc show*(self: CanvasItem) {.gcsafe, locks: 0
.}
-
proc hide*(self: CanvasItem) {.gcsafe, locks: 0
.}
-
proc update*(self: CanvasItem) {.gcsafe, locks: 0
.}
-
proc setAsToplevel*(self: CanvasItem; enable: bool) {.gcsafe, locks: 0
.}
-
proc isSetAsToplevel*(self: CanvasItem): bool {.gcsafe, locks: 0
.}
-
proc drawLine*(self: CanvasItem; fromm: Vector2; to: Vector2; color: Color;
width: float64 = 1.0; antialiased: bool = false) {.gcsafe, locks: 0
.}
-
proc drawPolyline*(self: CanvasItem; points: PoolVector2Array; color: Color;
width: float64 = 1.0; antialiased: bool = false) {.gcsafe, locks: 0
.}
-
proc drawPolylineColors*(self: CanvasItem; points: PoolVector2Array;
colors: PoolColorArray; width: float64 = 1.0;
antialiased: bool = false) {.gcsafe, locks: 0
.}
-
proc drawRect*(self: CanvasItem; rect: Rect2; color: Color; filled: bool = true) {.gcsafe,
locks: 0
.}
-
proc drawCircle*(self: CanvasItem; pos: Vector2; radius: float64; color: Color) {.gcsafe,
locks: 0
.}
-
proc drawTexture*(self: CanvasItem; texture: Texture; pos: Vector2;
modulate: Color = initColor(1.0, 1.0, 1.0, 1.0);
normalMap: Texture = nil) {.gcsafe, locks: 0
.}
-
proc drawTextureRect*(self: CanvasItem; texture: Texture; rect: Rect2; tile: bool;
modulate: Color = initColor(1.0, 1.0, 1.0, 1.0);
transpose: bool = false; normalMap: Texture = nil) {.gcsafe,
locks: 0
.}
-
proc drawTextureRectRegion*(self: CanvasItem; texture: Texture; rect: Rect2;
srcRect: Rect2;
modulate: Color = initColor(1.0, 1.0, 1.0, 1.0);
transpose: bool = false; normalMap: Texture = nil;
clipUv: bool = true) {.gcsafe, locks: 0
.}
-
proc drawStyleBox*(self: CanvasItem; styleBox: StyleBox; rect: Rect2) {.gcsafe, locks: 0
.}
-
proc drawPrimitive*(self: CanvasItem; points: PoolVector2Array;
colors: PoolColorArray; uvs: PoolVector2Array;
texture: Texture = nil; width: float64 = 1.0;
normalMap: Texture = nil) {.gcsafe, locks: 0
.}
-
proc drawPolygon*(self: CanvasItem; points: PoolVector2Array; colors: PoolColorArray;
uvs: PoolVector2Array; texture: Texture = nil;
normalMap: Texture = nil; antialiased: bool = false) {.gcsafe, locks: 0
.}
-
proc drawColoredPolygon*(self: CanvasItem; points: PoolVector2Array; color: Color;
uvs: PoolVector2Array; texture: Texture = nil;
normalMap: Texture = nil; antialiased: bool = false) {.gcsafe,
locks: 0
.}
-
proc drawString*(self: CanvasItem; font: Font; pos: Vector2; text: string;
modulate: Color = initColor(1.0, 1.0, 1.0, 1.0); clipW: int64 = - 1'i64) {.
gcsafe, locks: 0
.}
-
proc drawChar*(self: CanvasItem; font: Font; pos: Vector2; char: string; next: string;
modulate: Color = initColor(1.0, 1.0, 1.0, 1.0)): float64 {.gcsafe,
locks: 0
.}
-
proc drawSetTransform*(self: CanvasItem; pos: Vector2; rot: float64; scale: Vector2) {.
gcsafe, locks: 0
.}
-
proc drawSetTransformMatrix*(self: CanvasItem; xform: Transform2D) {.gcsafe, locks: 0
.}
-
proc getTransform*(self: CanvasItem): Transform2D {.gcsafe, locks: 0
.}
-
proc getGlobalTransform*(self: CanvasItem): Transform2D {.gcsafe, locks: 0
.}
-
proc getGlobalTransformWithCanvas*(self: CanvasItem): Transform2D {.gcsafe, locks: 0
.}
-
proc getViewportTransform*(self: CanvasItem): Transform2D {.gcsafe, locks: 0
.}
-
proc getViewportRect*(self: CanvasItem): Rect2 {.gcsafe, locks: 0
.}
-
proc getCanvasTransform*(self: CanvasItem): Transform2D {.gcsafe, locks: 0
.}
-
proc getLocalMousePos*(self: CanvasItem): Vector2 {.gcsafe, locks: 0
.}
-
proc getGlobalMousePosition*(self: CanvasItem): Vector2 {.gcsafe, locks: 0
.}
-
proc getCanvas*(self: CanvasItem): RID {.gcsafe, locks: 0
.}
-
proc getWorld2d*(self: CanvasItem): World2D {.gcsafe, locks: 0
.}
-
proc setNotifyLocalTransform*(self: CanvasItem; enable: bool) {.gcsafe, locks: 0
.}
-
proc isLocalTransformNotificationEnabled*(self: CanvasItem): bool {.gcsafe, locks: 0
.}
-
proc setNotifyTransform*(self: CanvasItem; enable: bool) {.gcsafe, locks: 0
.}
-
proc isTransformNotificationEnabled*(self: CanvasItem): bool {.gcsafe, locks: 0
.}
-
proc makeCanvasPosLocal*(self: CanvasItem; screenPoint: Vector2): Vector2 {.gcsafe,
locks: 0
.}
-
proc makeInputLocal*(self: CanvasItem; event: InputEvent): InputEvent {.gcsafe,
locks: 0
.}
-