proc buildMode*(self: CollisionPolygon2D): int64 {.gcsafe, locks: 0
.}
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proc `buildMode =`*(self: CollisionPolygon2D; val: int64) {.gcsafe, locks: 0
.}
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proc polygon*(self: CollisionPolygon2D): PoolVector2Array {.gcsafe, locks: 0
.}
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proc `polygon =`*(self: CollisionPolygon2D; val: PoolVector2Array) {.gcsafe, locks: 0
.}
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proc disabled*(self: CollisionPolygon2D): bool {.gcsafe, locks: 0
.}
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proc `disabled =`*(self: CollisionPolygon2D; val: bool) {.gcsafe, locks: 0
.}
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proc oneWayCollision*(self: CollisionPolygon2D): bool {.gcsafe, locks: 0
.}
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proc `oneWayCollision =`*(self: CollisionPolygon2D; val: bool) {.gcsafe, locks: 0
.}
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