Module navigation_2d

Procs

proc getSimplePath*(self: Navigation2D; start: Vector2; endd: Vector2;
                   optimize: bool = true): PoolVector2Array {.
gcsafe, locks: 0
.}
proc getClosestPoint*(self: Navigation2D; toPoint: Vector2): Vector2 {.
gcsafe, locks: 0
.}
proc getClosestPointOwner*(self: Navigation2D; toPoint: Vector2): Object {.
gcsafe, locks: 0
.}