proc setTransferMode*(self: NetworkedMultiplayerPeer; mode: int64) {.gcsafe, locks: 0
.}
-
proc setTargetPeer*(self: NetworkedMultiplayerPeer; id: int64) {.gcsafe, locks: 0
.}
-
proc getPacketPeer*(self: NetworkedMultiplayerPeer): int64 {.gcsafe, locks: 0
.}
-
proc poll*(self: NetworkedMultiplayerPeer) {.gcsafe, locks: 0
.}
-
proc getConnectionStatus*(self: NetworkedMultiplayerPeer): int64 {.gcsafe, locks: 0
.}
-
proc getUniqueId*(self: NetworkedMultiplayerPeer): int64 {.gcsafe, locks: 0
.}
-
proc setRefuseNewConnections*(self: NetworkedMultiplayerPeer; enable: bool) {.gcsafe,
locks: 0
.}
-
proc isRefusingNewConnections*(self: NetworkedMultiplayerPeer): bool {.gcsafe,
locks: 0
.}
-