Procs
proc bundled*(self: PackedScene): Dictionary {.
gcsafe, locks: 0.}proc `bundled =`*(self: PackedScene; val: Dictionary) {.
gcsafe, locks: 0.}proc pack*(self: PackedScene; path: Node): Error {.
gcsafe, locks: 0.}proc instance*(self: PackedScene; editState: int64 = 0'i64): Node {.
gcsafe, locks: 0.}proc canInstance*(self: PackedScene): bool {.
gcsafe, locks: 0.}proc getState*(self: PackedScene): SceneState {.
gcsafe, locks: 0.}