proc frames*(self: SpriteFrames): Array {.gcsafe, locks: 0
.}
-
proc `frames =`*(self: SpriteFrames; val: Array) {.gcsafe, locks: 0
.}
-
proc animations*(self: SpriteFrames): Array {.gcsafe, locks: 0
.}
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proc `animations =`*(self: SpriteFrames; val: Array) {.gcsafe, locks: 0
.}
-
proc addAnimation*(self: SpriteFrames; anim: string) {.gcsafe, locks: 0
.}
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proc hasAnimation*(self: SpriteFrames; anim: string): bool {.gcsafe, locks: 0
.}
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proc removeAnimation*(self: SpriteFrames; anim: string) {.gcsafe, locks: 0
.}
-
proc renameAnimation*(self: SpriteFrames; anim: string; newname: string) {.gcsafe,
locks: 0
.}
-
proc setAnimationSpeed*(self: SpriteFrames; anim: string; speed: float64) {.gcsafe,
locks: 0
.}
-
proc getAnimationSpeed*(self: SpriteFrames; anim: string): float64 {.gcsafe, locks: 0
.}
-
proc setAnimationLoop*(self: SpriteFrames; anim: string; loop: bool) {.gcsafe, locks: 0
.}
-
proc getAnimationLoop*(self: SpriteFrames; anim: string): bool {.gcsafe, locks: 0
.}
-
proc addFrame*(self: SpriteFrames; anim: string; frame: Texture; atpos: int64 = - 1'i64) {.
gcsafe, locks: 0
.}
-
proc getFrameCount*(self: SpriteFrames; anim: string): int64 {.gcsafe, locks: 0
.}
-
proc getFrame*(self: SpriteFrames; anim: string; idx: int64): Texture {.gcsafe, locks: 0
.}
-
proc setFrame*(self: SpriteFrames; anim: string; idx: int64; txt: Texture) {.gcsafe,
locks: 0
.}
-
proc removeFrame*(self: SpriteFrames; anim: string; idx: int64) {.gcsafe, locks: 0
.}
-
proc clear*(self: SpriteFrames; anim: string) {.gcsafe, locks: 0
.}
-
proc clearAll*(self: SpriteFrames) {.gcsafe, locks: 0
.}
-