Module texture_progress

Consts

FILL_LEFT_TO_RIGHT* = 0'i64
FILL_RIGHT_TO_LEFT* = 1'i64
FILL_TOP_TO_BOTTOM* = 2'i64
FILL_BOTTOM_TO_TOP* = 3'i64
FILL_CLOCKWISE* = 4'i64
FILL_COUNTER_CLOCKWISE* = 5'i64

Procs

proc textureUnder*(self: TextureProgress): Texture {.
gcsafe, locks: 0
.}
proc `textureUnder =`*(self: TextureProgress; val: Texture) {.
gcsafe, locks: 0
.}
proc textureOver*(self: TextureProgress): Texture {.
gcsafe, locks: 0
.}
proc `textureOver =`*(self: TextureProgress; val: Texture) {.
gcsafe, locks: 0
.}
proc textureProgress*(self: TextureProgress): Texture {.
gcsafe, locks: 0
.}
proc `textureProgress =`*(self: TextureProgress; val: Texture) {.
gcsafe, locks: 0
.}
proc fillMode*(self: TextureProgress): int64 {.
gcsafe, locks: 0
.}
proc `fillMode =`*(self: TextureProgress; val: int64) {.
gcsafe, locks: 0
.}
proc radialInitialAngle*(self: TextureProgress): float64 {.
gcsafe, locks: 0
.}
proc `radialInitialAngle =`*(self: TextureProgress; val: float64) {.
gcsafe, locks: 0
.}
proc radialFillDegrees*(self: TextureProgress): float64 {.
gcsafe, locks: 0
.}
proc `radialFillDegrees =`*(self: TextureProgress; val: float64) {.
gcsafe, locks: 0
.}
proc radialCenterOffset*(self: TextureProgress): Vector2 {.
gcsafe, locks: 0
.}
proc `radialCenterOffset =`*(self: TextureProgress; val: Vector2) {.
gcsafe, locks: 0
.}
proc ninePatchStretch*(self: TextureProgress): bool {.
gcsafe, locks: 0
.}
proc `ninePatchStretch =`*(self: TextureProgress; val: bool) {.
gcsafe, locks: 0
.}
proc stretchMarginLeft*(self: TextureProgress): int64 {.
gcsafe, locks: 0
.}
proc `stretchMarginLeft =`*(self: TextureProgress; val: int64) {.
gcsafe, locks: 0
.}
proc stretchMarginTop*(self: TextureProgress): int64 {.
gcsafe, locks: 0
.}
proc `stretchMarginTop =`*(self: TextureProgress; val: int64) {.
gcsafe, locks: 0
.}
proc stretchMarginRight*(self: TextureProgress): int64 {.
gcsafe, locks: 0
.}
proc `stretchMarginRight =`*(self: TextureProgress; val: int64) {.
gcsafe, locks: 0
.}
proc stretchMarginBottom*(self: TextureProgress): int64 {.
gcsafe, locks: 0
.}
proc `stretchMarginBottom =`*(self: TextureProgress; val: int64) {.
gcsafe, locks: 0
.}