proc textureUnder*(self: TextureProgress): Texture {.gcsafe, locks: 0
.}
-
proc `textureUnder =`*(self: TextureProgress; val: Texture) {.gcsafe, locks: 0
.}
-
proc textureOver*(self: TextureProgress): Texture {.gcsafe, locks: 0
.}
-
proc `textureOver =`*(self: TextureProgress; val: Texture) {.gcsafe, locks: 0
.}
-
proc textureProgress*(self: TextureProgress): Texture {.gcsafe, locks: 0
.}
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proc `textureProgress =`*(self: TextureProgress; val: Texture) {.gcsafe, locks: 0
.}
-
proc fillMode*(self: TextureProgress): int64 {.gcsafe, locks: 0
.}
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proc `fillMode =`*(self: TextureProgress; val: int64) {.gcsafe, locks: 0
.}
-
proc radialInitialAngle*(self: TextureProgress): float64 {.gcsafe, locks: 0
.}
-
proc `radialInitialAngle =`*(self: TextureProgress; val: float64) {.gcsafe, locks: 0
.}
-
proc radialFillDegrees*(self: TextureProgress): float64 {.gcsafe, locks: 0
.}
-
proc `radialFillDegrees =`*(self: TextureProgress; val: float64) {.gcsafe, locks: 0
.}
-
proc radialCenterOffset*(self: TextureProgress): Vector2 {.gcsafe, locks: 0
.}
-
proc `radialCenterOffset =`*(self: TextureProgress; val: Vector2) {.gcsafe, locks: 0
.}
-
proc ninePatchStretch*(self: TextureProgress): bool {.gcsafe, locks: 0
.}
-
proc `ninePatchStretch =`*(self: TextureProgress; val: bool) {.gcsafe, locks: 0
.}
-
proc stretchMarginLeft*(self: TextureProgress): int64 {.gcsafe, locks: 0
.}
-
proc `stretchMarginLeft =`*(self: TextureProgress; val: int64) {.gcsafe, locks: 0
.}
-
proc stretchMarginTop*(self: TextureProgress): int64 {.gcsafe, locks: 0
.}
-
proc `stretchMarginTop =`*(self: TextureProgress; val: int64) {.gcsafe, locks: 0
.}
-
proc stretchMarginRight*(self: TextureProgress): int64 {.gcsafe, locks: 0
.}
-
proc `stretchMarginRight =`*(self: TextureProgress; val: int64) {.gcsafe, locks: 0
.}
-
proc stretchMarginBottom*(self: TextureProgress): int64 {.gcsafe, locks: 0
.}
-
proc `stretchMarginBottom =`*(self: TextureProgress; val: int64) {.gcsafe, locks: 0
.}
-