Module vehicle_body

Procs

proc engineForce*(self: VehicleBody): float64 {.
gcsafe, locks: 0
.}
proc `engineForce =`*(self: VehicleBody; val: float64) {.
gcsafe, locks: 0
.}
proc brake*(self: VehicleBody): float64 {.
gcsafe, locks: 0
.}
proc `brake =`*(self: VehicleBody; val: float64) {.
gcsafe, locks: 0
.}
proc steering*(self: VehicleBody): float64 {.
gcsafe, locks: 0
.}
proc `steering =`*(self: VehicleBody; val: float64) {.
gcsafe, locks: 0
.}
proc mass*(self: VehicleBody): float64 {.
gcsafe, locks: 0
.}
proc `mass =`*(self: VehicleBody; val: float64) {.
gcsafe, locks: 0
.}
proc friction*(self: VehicleBody): float64 {.
gcsafe, locks: 0
.}
proc `friction =`*(self: VehicleBody; val: float64) {.
gcsafe, locks: 0
.}
proc getLinearVelocity*(self: VehicleBody): Vector3 {.
gcsafe, locks: 0
.}

Methods

method directStateChanged*(self: VehicleBody; arg0: Object) {.
gcsafe, locks: 0, base
.}