proc initTransform*(): Transform {.inline
.}
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proc initTransform*(xAxis, yAxis, zAxis, origin: Vector3): Transform {.inline
.}
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proc initTransform*(basis: Basis; origin: Vector3): Transform {.inline
.}
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proc `$`*(self: Transform): string {.inline
.}
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proc inverse*(self: Transform): Transform {.importc: "godot_transform_inverse"
.}
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proc affineInverse*(self: Transform): Transform {.
importc: "godot_transform_affine_inverse"
.}
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proc orthonormalized*(self: Transform): Transform {.
importc: "godot_transform_orthonormalized"
.}
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proc rotated*(self: Transform; axis: Vector3; phi: float32): Transform {.
importc: "godot_transform_rotated"
.}
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proc scaled*(self: Transform; scale: Vector3): Transform {.
importc: "godot_transform_scaled"
.}
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proc translated*(self: Transform; offset: Vector3): Transform {.
importc: "godot_transform_translated"
.}
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proc lookingAt*(self: Transform; target, up: Vector3): Transform {.
importc: "godot_transform_looking_at"
.}
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proc xformPlane*(self: Transform; v: Plane): Plane {.
importc: "godot_transform_xform_plane"
.}
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proc xformInvPlane*(self: Transform; v: Plane): Plane {.
importc: "godot_transform_xform_inv_plane"
.}
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proc xformVector3*(self: Transform; v: Vector3): Vector3 {.
importc: "godot_transform_xform_vector3"
.}
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proc xformInvVector3*(self: Transform; v: Vector3): Vector3 {.
importc: "godot_transform_xform_inv_vector3"
.}
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proc xformRect3*(self: Transform; v: Vector3): Rect3 {.
importc: "godot_transform_xform_rect3"
.}
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proc xformInvRect3*(self: Transform; v: Vector3): Vector3 {.
importc: "godot_transform_xform_inv_rect3"
.}
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proc `==`*(self: Transform; b: Transform): bool {.
importc: "godot_transform_operator_equal"
.}
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proc `*`*(a, b: Transform): Transform {.importc: "godot_transform_operator_multiply"
.}
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proc `*=`*(a: var Transform; b: Transform) {.inline
.}
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