Module godotpoolarrays

Procs

proc initGodotPoolByteArray(dest124068: var GodotPoolByteArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolByteArray(dest124070: var GodotPoolByteArray;
                           src124072: GodotPoolByteArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolByteArray(dest124074: var GodotPoolByteArray; arr124076: GodotArray) {.
inline, raises: [], tags: []
.}
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proc deinit(self124078: var GodotPoolByteArray) {.
inline, raises: [], tags: []
.}
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proc add(self124080: var GodotPoolByteArray; data124082: byte) {.
inline, raises: [], tags: []
.}
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proc add(self124084: var GodotPoolByteArray; arr124086: GodotPoolByteArray) {.
inline, raises: [], tags: []
.}
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proc insert(self124088: var GodotPoolByteArray; idx124090: cint; data124092: byte): Error {.
inline, raises: [], tags: []
.}
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proc delete(self124094: var GodotPoolByteArray; idx124096: cint) {.
inline, raises: [], tags: []
.}
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proc reverse(self124098: var GodotPoolByteArray) {.
inline, raises: [], tags: []
.}
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proc setLen(self124100: var GodotPoolByteArray; size124102: cint) {.
inline, raises: [], tags: []
.}
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proc `[]=`(self124104: var GodotPoolByteArray; idx124106: cint; data124108: byte) {.
inline, raises: [], tags: []
.}
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proc `[]`(self124110: GodotPoolByteArray; idx124112: cint): byte {.
inline, raises: [], tags: []
.}
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proc len(self124114: GodotPoolByteArray): cint {.
inline, raises: [], tags: []
.}
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proc initGodotPoolIntArray(dest124216: var GodotPoolIntArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolIntArray(dest124218: var GodotPoolIntArray; src124220: GodotPoolIntArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolIntArray(dest124222: var GodotPoolIntArray; arr124224: GodotArray) {.
inline, raises: [], tags: []
.}
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proc deinit(self124226: var GodotPoolIntArray) {.
inline, raises: [], tags: []
.}
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proc add(self124228: var GodotPoolIntArray; data124230: cint) {.
inline, raises: [], tags: []
.}
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proc add(self124232: var GodotPoolIntArray; arr124234: GodotPoolIntArray) {.
inline, raises: [], tags: []
.}
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proc insert(self124236: var GodotPoolIntArray; idx124238: cint; data124240: cint): Error {.
inline, raises: [], tags: []
.}
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proc delete(self124242: var GodotPoolIntArray; idx124244: cint) {.
inline, raises: [], tags: []
.}
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proc reverse(self124246: var GodotPoolIntArray) {.
inline, raises: [], tags: []
.}
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proc setLen(self124248: var GodotPoolIntArray; size124250: cint) {.
inline, raises: [], tags: []
.}
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proc `[]=`(self124252: var GodotPoolIntArray; idx124254: cint; data124256: cint) {.
inline, raises: [], tags: []
.}
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proc `[]`(self124258: GodotPoolIntArray; idx124260: cint): cint {.
inline, raises: [], tags: []
.}
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proc len(self124262: GodotPoolIntArray): cint {.
inline, raises: [], tags: []
.}
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proc initGodotPoolRealArray(dest124352: var GodotPoolRealArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolRealArray(dest124354: var GodotPoolRealArray;
                           src124356: GodotPoolRealArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolRealArray(dest124358: var GodotPoolRealArray; arr124360: GodotArray) {.
inline, raises: [], tags: []
.}
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proc deinit(self124362: var GodotPoolRealArray) {.
inline, raises: [], tags: []
.}
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proc add(self124364: var GodotPoolRealArray; data124366: float32) {.
inline, raises: [], tags: []
.}
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proc add(self124368: var GodotPoolRealArray; arr124370: GodotPoolRealArray) {.
inline, raises: [], tags: []
.}
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proc insert(self124372: var GodotPoolRealArray; idx124374: cint; data124376: float32): Error {.
inline, raises: [], tags: []
.}
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proc delete(self124378: var GodotPoolRealArray; idx124380: cint) {.
inline, raises: [], tags: []
.}
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proc reverse(self124382: var GodotPoolRealArray) {.
inline, raises: [], tags: []
.}
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proc setLen(self124384: var GodotPoolRealArray; size124386: cint) {.
inline, raises: [], tags: []
.}
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proc `[]=`(self124388: var GodotPoolRealArray; idx124390: cint; data124392: float32) {.
inline, raises: [], tags: []
.}
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proc `[]`(self124394: GodotPoolRealArray; idx124396: cint): float32 {.
inline, raises: [], tags: []
.}
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proc len(self124398: GodotPoolRealArray): cint {.
inline, raises: [], tags: []
.}
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proc initGodotPoolStringArray(dest124488: var GodotPoolStringArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolStringArray(dest124490: var GodotPoolStringArray;
                             src124492: GodotPoolStringArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolStringArray(dest124494: var GodotPoolStringArray; arr124496: GodotArray) {.
inline, raises: [], tags: []
.}
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proc deinit(self124498: var GodotPoolStringArray) {.
inline, raises: [], tags: []
.}
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proc add(self124500: var GodotPoolStringArray; data124502: GodotString) {.
inline, raises: [], tags: []
.}
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proc add(self124504: var GodotPoolStringArray; arr124506: GodotPoolStringArray) {.
inline, raises: [], tags: []
.}
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proc insert(self124508: var GodotPoolStringArray; idx124510: cint; data124512: GodotString): Error {.
inline, raises: [], tags: []
.}
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proc delete(self124514: var GodotPoolStringArray; idx124516: cint) {.
inline, raises: [], tags: []
.}
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proc reverse(self124518: var GodotPoolStringArray) {.
inline, raises: [], tags: []
.}
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proc setLen(self124520: var GodotPoolStringArray; size124522: cint) {.
inline, raises: [], tags: []
.}
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proc `[]=`(self124524: var GodotPoolStringArray; idx124526: cint; data124528: GodotString) {.
inline, raises: [], tags: []
.}
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proc `[]`(self124530: GodotPoolStringArray; idx124532: cint): GodotString {.
inline, raises: [], tags: []
.}
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proc len(self124534: GodotPoolStringArray): cint {.
inline, raises: [], tags: []
.}
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proc initGodotPoolVector2Array(dest124624: var GodotPoolVector2Array) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolVector2Array(dest124626: var GodotPoolVector2Array;
                              src124628: GodotPoolVector2Array) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolVector2Array(dest124630: var GodotPoolVector2Array;
                              arr124632: GodotArray) {.
inline, raises: [], tags: []
.}
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proc deinit(self124634: var GodotPoolVector2Array) {.
inline, raises: [], tags: []
.}
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proc add(self124636: var GodotPoolVector2Array; data124638: Vector2) {.
inline, raises: [], tags: []
.}
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proc add(self124640: var GodotPoolVector2Array; arr124642: GodotPoolVector2Array) {.
inline, raises: [], tags: []
.}
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proc insert(self124644: var GodotPoolVector2Array; idx124646: cint; data124648: Vector2): Error {.
inline, raises: [], tags: []
.}
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proc delete(self124650: var GodotPoolVector2Array; idx124652: cint) {.
inline, raises: [], tags: []
.}
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proc reverse(self124654: var GodotPoolVector2Array) {.
inline, raises: [], tags: []
.}
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proc setLen(self124656: var GodotPoolVector2Array; size124658: cint) {.
inline, raises: [], tags: []
.}
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proc `[]=`(self124660: var GodotPoolVector2Array; idx124662: cint; data124664: Vector2) {.
inline, raises: [], tags: []
.}
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proc `[]`(self124666: GodotPoolVector2Array; idx124668: cint): Vector2 {.
inline, raises: [], tags: []
.}
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proc len(self124670: GodotPoolVector2Array): cint {.
inline, raises: [], tags: []
.}
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proc initGodotPoolVector3Array(dest124760: var GodotPoolVector3Array) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolVector3Array(dest124762: var GodotPoolVector3Array;
                              src124764: GodotPoolVector3Array) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolVector3Array(dest124766: var GodotPoolVector3Array;
                              arr124768: GodotArray) {.
inline, raises: [], tags: []
.}
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proc deinit(self124770: var GodotPoolVector3Array) {.
inline, raises: [], tags: []
.}
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proc add(self124772: var GodotPoolVector3Array; data124774: Vector3) {.
inline, raises: [], tags: []
.}
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proc add(self124776: var GodotPoolVector3Array; arr124778: GodotPoolVector3Array) {.
inline, raises: [], tags: []
.}
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proc insert(self124780: var GodotPoolVector3Array; idx124782: cint; data124784: Vector3): Error {.
inline, raises: [], tags: []
.}
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proc delete(self124786: var GodotPoolVector3Array; idx124788: cint) {.
inline, raises: [], tags: []
.}
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proc reverse(self124790: var GodotPoolVector3Array) {.
inline, raises: [], tags: []
.}
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proc setLen(self124792: var GodotPoolVector3Array; size124794: cint) {.
inline, raises: [], tags: []
.}
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proc `[]=`(self124796: var GodotPoolVector3Array; idx124798: cint; data124800: Vector3) {.
inline, raises: [], tags: []
.}
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proc `[]`(self124802: GodotPoolVector3Array; idx124804: cint): Vector3 {.
inline, raises: [], tags: []
.}
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proc len(self124806: GodotPoolVector3Array): cint {.
inline, raises: [], tags: []
.}
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proc initGodotPoolColorArray(dest124896: var GodotPoolColorArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolColorArray(dest124898: var GodotPoolColorArray;
                            src124900: GodotPoolColorArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolColorArray(dest124902: var GodotPoolColorArray; arr124904: GodotArray) {.
inline, raises: [], tags: []
.}
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proc deinit(self124906: var GodotPoolColorArray) {.
inline, raises: [], tags: []
.}
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proc add(self124908: var GodotPoolColorArray; data124910: Color) {.
inline, raises: [], tags: []
.}
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proc add(self124912: var GodotPoolColorArray; arr124914: GodotPoolColorArray) {.
inline, raises: [], tags: []
.}
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proc insert(self124916: var GodotPoolColorArray; idx124918: cint; data124920: Color): Error {.
inline, raises: [], tags: []
.}
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proc delete(self124922: var GodotPoolColorArray; idx124924: cint) {.
inline, raises: [], tags: []
.}
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proc reverse(self124926: var GodotPoolColorArray) {.
inline, raises: [], tags: []
.}
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proc setLen(self124928: var GodotPoolColorArray; size124930: cint) {.
inline, raises: [], tags: []
.}
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proc `[]=`(self124932: var GodotPoolColorArray; idx124934: cint; data124936: Color) {.
inline, raises: [], tags: []
.}
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proc `[]`(self124938: GodotPoolColorArray; idx124940: cint): Color {.
inline, raises: [], tags: []
.}
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proc len(self124942: GodotPoolColorArray): cint {.
inline, raises: [], tags: []
.}
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Iterators

iterator items(arr124116: GodotPoolByteArray): byte {.
raises: [], tags: []
.}
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iterator pairs(arr124120: GodotPoolByteArray): tuple[key: cint, val: byte] {.
raises: [], tags: []
.}
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iterator items(arr124264: GodotPoolIntArray): cint {.
raises: [], tags: []
.}
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iterator pairs(arr124268: GodotPoolIntArray): tuple[key: cint, val: cint] {.
raises: [], tags: []
.}
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iterator items(arr124400: GodotPoolRealArray): float32 {.
raises: [], tags: []
.}
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iterator pairs(arr124404: GodotPoolRealArray): tuple[key: cint, val: float32] {.
raises: [], tags: []
.}
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iterator items(arr124536: GodotPoolStringArray): GodotString {.
raises: [], tags: []
.}
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iterator pairs(arr124540: GodotPoolStringArray): tuple[key: cint, val: GodotString] {.
raises: [], tags: []
.}
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iterator items(arr124672: GodotPoolVector2Array): Vector2 {.
raises: [], tags: []
.}
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iterator pairs(arr124676: GodotPoolVector2Array): tuple[key: cint, val: Vector2] {.
raises: [], tags: []
.}
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iterator items(arr124808: GodotPoolVector3Array): Vector3 {.
raises: [], tags: []
.}
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iterator pairs(arr124812: GodotPoolVector3Array): tuple[key: cint, val: Vector3] {.
raises: [], tags: []
.}
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iterator items(arr124944: GodotPoolColorArray): Color {.
raises: [], tags: []
.}
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iterator pairs(arr124948: GodotPoolColorArray): tuple[key: cint, val: Color] {.
raises: [], tags: []
.}
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