Module godotpoolarrays

Procs

proc initGodotPoolByteArray(dest122068: var GodotPoolByteArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolByteArray(dest122070: var GodotPoolByteArray;
                           src122072: GodotPoolByteArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolByteArray(dest122074: var GodotPoolByteArray; arr122076: GodotArray) {.
inline, raises: [], tags: []
.}
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proc deinit(self122078: var GodotPoolByteArray) {.
inline, raises: [], tags: []
.}
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proc add(self122080: var GodotPoolByteArray; data122082: byte) {.
inline, raises: [], tags: []
.}
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proc add(self122084: var GodotPoolByteArray; arr122086: GodotPoolByteArray) {.
inline, raises: [], tags: []
.}
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proc insert(self122088: var GodotPoolByteArray; idx122090: cint; data122092: byte): Error {.
inline, raises: [], tags: []
.}
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proc delete(self122094: var GodotPoolByteArray; idx122096: cint) {.
inline, raises: [], tags: []
.}
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proc reverse(self122098: var GodotPoolByteArray) {.
inline, raises: [], tags: []
.}
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proc setLen(self122100: var GodotPoolByteArray; size122102: cint) {.
inline, raises: [], tags: []
.}
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proc `[]=`(self122104: var GodotPoolByteArray; idx122106: cint; data122108: byte) {.
inline, raises: [], tags: []
.}
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proc `[]`(self122110: GodotPoolByteArray; idx122112: cint): byte {.
inline, raises: [], tags: []
.}
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proc len(self122114: GodotPoolByteArray): cint {.
inline, raises: [], tags: []
.}
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proc initGodotPoolIntArray(dest122216: var GodotPoolIntArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolIntArray(dest122218: var GodotPoolIntArray; src122220: GodotPoolIntArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolIntArray(dest122222: var GodotPoolIntArray; arr122224: GodotArray) {.
inline, raises: [], tags: []
.}
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proc deinit(self122226: var GodotPoolIntArray) {.
inline, raises: [], tags: []
.}
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proc add(self122228: var GodotPoolIntArray; data122230: cint) {.
inline, raises: [], tags: []
.}
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proc add(self122232: var GodotPoolIntArray; arr122234: GodotPoolIntArray) {.
inline, raises: [], tags: []
.}
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proc insert(self122236: var GodotPoolIntArray; idx122238: cint; data122240: cint): Error {.
inline, raises: [], tags: []
.}
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proc delete(self122242: var GodotPoolIntArray; idx122244: cint) {.
inline, raises: [], tags: []
.}
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proc reverse(self122246: var GodotPoolIntArray) {.
inline, raises: [], tags: []
.}
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proc setLen(self122248: var GodotPoolIntArray; size122250: cint) {.
inline, raises: [], tags: []
.}
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proc `[]=`(self122252: var GodotPoolIntArray; idx122254: cint; data122256: cint) {.
inline, raises: [], tags: []
.}
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proc `[]`(self122258: GodotPoolIntArray; idx122260: cint): cint {.
inline, raises: [], tags: []
.}
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proc len(self122262: GodotPoolIntArray): cint {.
inline, raises: [], tags: []
.}
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proc initGodotPoolRealArray(dest122352: var GodotPoolRealArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolRealArray(dest122354: var GodotPoolRealArray;
                           src122356: GodotPoolRealArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolRealArray(dest122358: var GodotPoolRealArray; arr122360: GodotArray) {.
inline, raises: [], tags: []
.}
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proc deinit(self122362: var GodotPoolRealArray) {.
inline, raises: [], tags: []
.}
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proc add(self122364: var GodotPoolRealArray; data122366: float32) {.
inline, raises: [], tags: []
.}
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proc add(self122368: var GodotPoolRealArray; arr122370: GodotPoolRealArray) {.
inline, raises: [], tags: []
.}
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proc insert(self122372: var GodotPoolRealArray; idx122374: cint; data122376: float32): Error {.
inline, raises: [], tags: []
.}
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proc delete(self122378: var GodotPoolRealArray; idx122380: cint) {.
inline, raises: [], tags: []
.}
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proc reverse(self122382: var GodotPoolRealArray) {.
inline, raises: [], tags: []
.}
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proc setLen(self122384: var GodotPoolRealArray; size122386: cint) {.
inline, raises: [], tags: []
.}
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proc `[]=`(self122388: var GodotPoolRealArray; idx122390: cint; data122392: float32) {.
inline, raises: [], tags: []
.}
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proc `[]`(self122394: GodotPoolRealArray; idx122396: cint): float32 {.
inline, raises: [], tags: []
.}
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proc len(self122398: GodotPoolRealArray): cint {.
inline, raises: [], tags: []
.}
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proc initGodotPoolStringArray(dest122488: var GodotPoolStringArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolStringArray(dest122490: var GodotPoolStringArray;
                             src122492: GodotPoolStringArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolStringArray(dest122494: var GodotPoolStringArray; arr122496: GodotArray) {.
inline, raises: [], tags: []
.}
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proc deinit(self122498: var GodotPoolStringArray) {.
inline, raises: [], tags: []
.}
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proc add(self122500: var GodotPoolStringArray; data122502: GodotString) {.
inline, raises: [], tags: []
.}
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proc add(self122504: var GodotPoolStringArray; arr122506: GodotPoolStringArray) {.
inline, raises: [], tags: []
.}
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proc insert(self122508: var GodotPoolStringArray; idx122510: cint; data122512: GodotString): Error {.
inline, raises: [], tags: []
.}
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proc delete(self122514: var GodotPoolStringArray; idx122516: cint) {.
inline, raises: [], tags: []
.}
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proc reverse(self122518: var GodotPoolStringArray) {.
inline, raises: [], tags: []
.}
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proc setLen(self122520: var GodotPoolStringArray; size122522: cint) {.
inline, raises: [], tags: []
.}
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proc `[]=`(self122524: var GodotPoolStringArray; idx122526: cint; data122528: GodotString) {.
inline, raises: [], tags: []
.}
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proc `[]`(self122530: GodotPoolStringArray; idx122532: cint): GodotString {.
inline, raises: [], tags: []
.}
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proc len(self122534: GodotPoolStringArray): cint {.
inline, raises: [], tags: []
.}
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proc initGodotPoolVector2Array(dest122624: var GodotPoolVector2Array) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolVector2Array(dest122626: var GodotPoolVector2Array;
                              src122628: GodotPoolVector2Array) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolVector2Array(dest122630: var GodotPoolVector2Array;
                              arr122632: GodotArray) {.
inline, raises: [], tags: []
.}
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proc deinit(self122634: var GodotPoolVector2Array) {.
inline, raises: [], tags: []
.}
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proc add(self122636: var GodotPoolVector2Array; data122638: Vector2) {.
inline, raises: [], tags: []
.}
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proc add(self122640: var GodotPoolVector2Array; arr122642: GodotPoolVector2Array) {.
inline, raises: [], tags: []
.}
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proc insert(self122644: var GodotPoolVector2Array; idx122646: cint; data122648: Vector2): Error {.
inline, raises: [], tags: []
.}
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proc delete(self122650: var GodotPoolVector2Array; idx122652: cint) {.
inline, raises: [], tags: []
.}
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proc reverse(self122654: var GodotPoolVector2Array) {.
inline, raises: [], tags: []
.}
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proc setLen(self122656: var GodotPoolVector2Array; size122658: cint) {.
inline, raises: [], tags: []
.}
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proc `[]=`(self122660: var GodotPoolVector2Array; idx122662: cint; data122664: Vector2) {.
inline, raises: [], tags: []
.}
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proc `[]`(self122666: GodotPoolVector2Array; idx122668: cint): Vector2 {.
inline, raises: [], tags: []
.}
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proc len(self122670: GodotPoolVector2Array): cint {.
inline, raises: [], tags: []
.}
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proc initGodotPoolVector3Array(dest122760: var GodotPoolVector3Array) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolVector3Array(dest122762: var GodotPoolVector3Array;
                              src122764: GodotPoolVector3Array) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolVector3Array(dest122766: var GodotPoolVector3Array;
                              arr122768: GodotArray) {.
inline, raises: [], tags: []
.}
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proc deinit(self122770: var GodotPoolVector3Array) {.
inline, raises: [], tags: []
.}
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proc add(self122772: var GodotPoolVector3Array; data122774: Vector3) {.
inline, raises: [], tags: []
.}
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proc add(self122776: var GodotPoolVector3Array; arr122778: GodotPoolVector3Array) {.
inline, raises: [], tags: []
.}
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proc insert(self122780: var GodotPoolVector3Array; idx122782: cint; data122784: Vector3): Error {.
inline, raises: [], tags: []
.}
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proc delete(self122786: var GodotPoolVector3Array; idx122788: cint) {.
inline, raises: [], tags: []
.}
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proc reverse(self122790: var GodotPoolVector3Array) {.
inline, raises: [], tags: []
.}
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proc setLen(self122792: var GodotPoolVector3Array; size122794: cint) {.
inline, raises: [], tags: []
.}
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proc `[]=`(self122796: var GodotPoolVector3Array; idx122798: cint; data122800: Vector3) {.
inline, raises: [], tags: []
.}
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proc `[]`(self122802: GodotPoolVector3Array; idx122804: cint): Vector3 {.
inline, raises: [], tags: []
.}
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proc len(self122806: GodotPoolVector3Array): cint {.
inline, raises: [], tags: []
.}
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proc initGodotPoolColorArray(dest122896: var GodotPoolColorArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolColorArray(dest122898: var GodotPoolColorArray;
                            src122900: GodotPoolColorArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolColorArray(dest122902: var GodotPoolColorArray; arr122904: GodotArray) {.
inline, raises: [], tags: []
.}
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proc deinit(self122906: var GodotPoolColorArray) {.
inline, raises: [], tags: []
.}
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proc add(self122908: var GodotPoolColorArray; data122910: Color) {.
inline, raises: [], tags: []
.}
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proc add(self122912: var GodotPoolColorArray; arr122914: GodotPoolColorArray) {.
inline, raises: [], tags: []
.}
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proc insert(self122916: var GodotPoolColorArray; idx122918: cint; data122920: Color): Error {.
inline, raises: [], tags: []
.}
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proc delete(self122922: var GodotPoolColorArray; idx122924: cint) {.
inline, raises: [], tags: []
.}
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proc reverse(self122926: var GodotPoolColorArray) {.
inline, raises: [], tags: []
.}
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proc setLen(self122928: var GodotPoolColorArray; size122930: cint) {.
inline, raises: [], tags: []
.}
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proc `[]=`(self122932: var GodotPoolColorArray; idx122934: cint; data122936: Color) {.
inline, raises: [], tags: []
.}
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proc `[]`(self122938: GodotPoolColorArray; idx122940: cint): Color {.
inline, raises: [], tags: []
.}
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proc len(self122942: GodotPoolColorArray): cint {.
inline, raises: [], tags: []
.}
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Iterators

iterator items(arr122116: GodotPoolByteArray): byte {.
raises: [], tags: []
.}
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iterator pairs(arr122120: GodotPoolByteArray): tuple[key: cint, val: byte] {.
raises: [], tags: []
.}
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iterator items(arr122264: GodotPoolIntArray): cint {.
raises: [], tags: []
.}
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iterator pairs(arr122268: GodotPoolIntArray): tuple[key: cint, val: cint] {.
raises: [], tags: []
.}
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iterator items(arr122400: GodotPoolRealArray): float32 {.
raises: [], tags: []
.}
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iterator pairs(arr122404: GodotPoolRealArray): tuple[key: cint, val: float32] {.
raises: [], tags: []
.}
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iterator items(arr122536: GodotPoolStringArray): GodotString {.
raises: [], tags: []
.}
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iterator pairs(arr122540: GodotPoolStringArray): tuple[key: cint, val: GodotString] {.
raises: [], tags: []
.}
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iterator items(arr122672: GodotPoolVector2Array): Vector2 {.
raises: [], tags: []
.}
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iterator pairs(arr122676: GodotPoolVector2Array): tuple[key: cint, val: Vector2] {.
raises: [], tags: []
.}
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iterator items(arr122808: GodotPoolVector3Array): Vector3 {.
raises: [], tags: []
.}
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iterator pairs(arr122812: GodotPoolVector3Array): tuple[key: cint, val: Vector3] {.
raises: [], tags: []
.}
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iterator items(arr122944: GodotPoolColorArray): Color {.
raises: [], tags: []
.}
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iterator pairs(arr122948: GodotPoolColorArray): tuple[key: cint, val: Color] {.
raises: [], tags: []
.}
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