Module godotpoolarrays

Procs

proc initGodotPoolByteArray(dest123068: var GodotPoolByteArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolByteArray(dest123070: var GodotPoolByteArray;
                           src123072: GodotPoolByteArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolByteArray(dest123074: var GodotPoolByteArray; arr123076: GodotArray) {.
inline, raises: [], tags: []
.}
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proc deinit(self123078: var GodotPoolByteArray) {.
inline, raises: [], tags: []
.}
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proc add(self123080: var GodotPoolByteArray; data123082: byte) {.
inline, raises: [], tags: []
.}
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proc add(self123084: var GodotPoolByteArray; arr123086: GodotPoolByteArray) {.
inline, raises: [], tags: []
.}
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proc insert(self123088: var GodotPoolByteArray; idx123090: cint; data123092: byte): Error {.
inline, raises: [], tags: []
.}
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proc delete(self123094: var GodotPoolByteArray; idx123096: cint) {.
inline, raises: [], tags: []
.}
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proc reverse(self123098: var GodotPoolByteArray) {.
inline, raises: [], tags: []
.}
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proc setLen(self123100: var GodotPoolByteArray; size123102: cint) {.
inline, raises: [], tags: []
.}
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proc `[]=`(self123104: var GodotPoolByteArray; idx123106: cint; data123108: byte) {.
inline, raises: [], tags: []
.}
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proc `[]`(self123110: GodotPoolByteArray; idx123112: cint): byte {.
inline, raises: [], tags: []
.}
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proc len(self123114: GodotPoolByteArray): cint {.
inline, raises: [], tags: []
.}
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proc initGodotPoolIntArray(dest123216: var GodotPoolIntArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolIntArray(dest123218: var GodotPoolIntArray; src123220: GodotPoolIntArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolIntArray(dest123222: var GodotPoolIntArray; arr123224: GodotArray) {.
inline, raises: [], tags: []
.}
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proc deinit(self123226: var GodotPoolIntArray) {.
inline, raises: [], tags: []
.}
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proc add(self123228: var GodotPoolIntArray; data123230: cint) {.
inline, raises: [], tags: []
.}
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proc add(self123232: var GodotPoolIntArray; arr123234: GodotPoolIntArray) {.
inline, raises: [], tags: []
.}
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proc insert(self123236: var GodotPoolIntArray; idx123238: cint; data123240: cint): Error {.
inline, raises: [], tags: []
.}
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proc delete(self123242: var GodotPoolIntArray; idx123244: cint) {.
inline, raises: [], tags: []
.}
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proc reverse(self123246: var GodotPoolIntArray) {.
inline, raises: [], tags: []
.}
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proc setLen(self123248: var GodotPoolIntArray; size123250: cint) {.
inline, raises: [], tags: []
.}
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proc `[]=`(self123252: var GodotPoolIntArray; idx123254: cint; data123256: cint) {.
inline, raises: [], tags: []
.}
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proc `[]`(self123258: GodotPoolIntArray; idx123260: cint): cint {.
inline, raises: [], tags: []
.}
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proc len(self123262: GodotPoolIntArray): cint {.
inline, raises: [], tags: []
.}
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proc initGodotPoolRealArray(dest123352: var GodotPoolRealArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolRealArray(dest123354: var GodotPoolRealArray;
                           src123356: GodotPoolRealArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolRealArray(dest123358: var GodotPoolRealArray; arr123360: GodotArray) {.
inline, raises: [], tags: []
.}
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proc deinit(self123362: var GodotPoolRealArray) {.
inline, raises: [], tags: []
.}
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proc add(self123364: var GodotPoolRealArray; data123366: float32) {.
inline, raises: [], tags: []
.}
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proc add(self123368: var GodotPoolRealArray; arr123370: GodotPoolRealArray) {.
inline, raises: [], tags: []
.}
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proc insert(self123372: var GodotPoolRealArray; idx123374: cint; data123376: float32): Error {.
inline, raises: [], tags: []
.}
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proc delete(self123378: var GodotPoolRealArray; idx123380: cint) {.
inline, raises: [], tags: []
.}
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proc reverse(self123382: var GodotPoolRealArray) {.
inline, raises: [], tags: []
.}
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proc setLen(self123384: var GodotPoolRealArray; size123386: cint) {.
inline, raises: [], tags: []
.}
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proc `[]=`(self123388: var GodotPoolRealArray; idx123390: cint; data123392: float32) {.
inline, raises: [], tags: []
.}
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proc `[]`(self123394: GodotPoolRealArray; idx123396: cint): float32 {.
inline, raises: [], tags: []
.}
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proc len(self123398: GodotPoolRealArray): cint {.
inline, raises: [], tags: []
.}
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proc initGodotPoolStringArray(dest123488: var GodotPoolStringArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolStringArray(dest123490: var GodotPoolStringArray;
                             src123492: GodotPoolStringArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolStringArray(dest123494: var GodotPoolStringArray; arr123496: GodotArray) {.
inline, raises: [], tags: []
.}
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proc deinit(self123498: var GodotPoolStringArray) {.
inline, raises: [], tags: []
.}
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proc add(self123500: var GodotPoolStringArray; data123502: GodotString) {.
inline, raises: [], tags: []
.}
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proc add(self123504: var GodotPoolStringArray; arr123506: GodotPoolStringArray) {.
inline, raises: [], tags: []
.}
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proc insert(self123508: var GodotPoolStringArray; idx123510: cint; data123512: GodotString): Error {.
inline, raises: [], tags: []
.}
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proc delete(self123514: var GodotPoolStringArray; idx123516: cint) {.
inline, raises: [], tags: []
.}
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proc reverse(self123518: var GodotPoolStringArray) {.
inline, raises: [], tags: []
.}
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proc setLen(self123520: var GodotPoolStringArray; size123522: cint) {.
inline, raises: [], tags: []
.}
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proc `[]=`(self123524: var GodotPoolStringArray; idx123526: cint; data123528: GodotString) {.
inline, raises: [], tags: []
.}
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proc `[]`(self123530: GodotPoolStringArray; idx123532: cint): GodotString {.
inline, raises: [], tags: []
.}
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proc len(self123534: GodotPoolStringArray): cint {.
inline, raises: [], tags: []
.}
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proc initGodotPoolVector2Array(dest123624: var GodotPoolVector2Array) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolVector2Array(dest123626: var GodotPoolVector2Array;
                              src123628: GodotPoolVector2Array) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolVector2Array(dest123630: var GodotPoolVector2Array;
                              arr123632: GodotArray) {.
inline, raises: [], tags: []
.}
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proc deinit(self123634: var GodotPoolVector2Array) {.
inline, raises: [], tags: []
.}
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proc add(self123636: var GodotPoolVector2Array; data123638: Vector2) {.
inline, raises: [], tags: []
.}
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proc add(self123640: var GodotPoolVector2Array; arr123642: GodotPoolVector2Array) {.
inline, raises: [], tags: []
.}
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proc insert(self123644: var GodotPoolVector2Array; idx123646: cint; data123648: Vector2): Error {.
inline, raises: [], tags: []
.}
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proc delete(self123650: var GodotPoolVector2Array; idx123652: cint) {.
inline, raises: [], tags: []
.}
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proc reverse(self123654: var GodotPoolVector2Array) {.
inline, raises: [], tags: []
.}
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proc setLen(self123656: var GodotPoolVector2Array; size123658: cint) {.
inline, raises: [], tags: []
.}
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proc `[]=`(self123660: var GodotPoolVector2Array; idx123662: cint; data123664: Vector2) {.
inline, raises: [], tags: []
.}
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proc `[]`(self123666: GodotPoolVector2Array; idx123668: cint): Vector2 {.
inline, raises: [], tags: []
.}
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proc len(self123670: GodotPoolVector2Array): cint {.
inline, raises: [], tags: []
.}
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proc initGodotPoolVector3Array(dest123760: var GodotPoolVector3Array) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolVector3Array(dest123762: var GodotPoolVector3Array;
                              src123764: GodotPoolVector3Array) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolVector3Array(dest123766: var GodotPoolVector3Array;
                              arr123768: GodotArray) {.
inline, raises: [], tags: []
.}
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proc deinit(self123770: var GodotPoolVector3Array) {.
inline, raises: [], tags: []
.}
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proc add(self123772: var GodotPoolVector3Array; data123774: Vector3) {.
inline, raises: [], tags: []
.}
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proc add(self123776: var GodotPoolVector3Array; arr123778: GodotPoolVector3Array) {.
inline, raises: [], tags: []
.}
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proc insert(self123780: var GodotPoolVector3Array; idx123782: cint; data123784: Vector3): Error {.
inline, raises: [], tags: []
.}
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proc delete(self123786: var GodotPoolVector3Array; idx123788: cint) {.
inline, raises: [], tags: []
.}
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proc reverse(self123790: var GodotPoolVector3Array) {.
inline, raises: [], tags: []
.}
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proc setLen(self123792: var GodotPoolVector3Array; size123794: cint) {.
inline, raises: [], tags: []
.}
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proc `[]=`(self123796: var GodotPoolVector3Array; idx123798: cint; data123800: Vector3) {.
inline, raises: [], tags: []
.}
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proc `[]`(self123802: GodotPoolVector3Array; idx123804: cint): Vector3 {.
inline, raises: [], tags: []
.}
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proc len(self123806: GodotPoolVector3Array): cint {.
inline, raises: [], tags: []
.}
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proc initGodotPoolColorArray(dest123896: var GodotPoolColorArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolColorArray(dest123898: var GodotPoolColorArray;
                            src123900: GodotPoolColorArray) {.
inline, raises: [], tags: []
.}
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proc initGodotPoolColorArray(dest123902: var GodotPoolColorArray; arr123904: GodotArray) {.
inline, raises: [], tags: []
.}
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proc deinit(self123906: var GodotPoolColorArray) {.
inline, raises: [], tags: []
.}
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proc add(self123908: var GodotPoolColorArray; data123910: Color) {.
inline, raises: [], tags: []
.}
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proc add(self123912: var GodotPoolColorArray; arr123914: GodotPoolColorArray) {.
inline, raises: [], tags: []
.}
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proc insert(self123916: var GodotPoolColorArray; idx123918: cint; data123920: Color): Error {.
inline, raises: [], tags: []
.}
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proc delete(self123922: var GodotPoolColorArray; idx123924: cint) {.
inline, raises: [], tags: []
.}
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proc reverse(self123926: var GodotPoolColorArray) {.
inline, raises: [], tags: []
.}
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proc setLen(self123928: var GodotPoolColorArray; size123930: cint) {.
inline, raises: [], tags: []
.}
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proc `[]=`(self123932: var GodotPoolColorArray; idx123934: cint; data123936: Color) {.
inline, raises: [], tags: []
.}
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proc `[]`(self123938: GodotPoolColorArray; idx123940: cint): Color {.
inline, raises: [], tags: []
.}
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proc len(self123942: GodotPoolColorArray): cint {.
inline, raises: [], tags: []
.}
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Iterators

iterator items(arr123116: GodotPoolByteArray): byte {.
raises: [], tags: []
.}
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iterator pairs(arr123120: GodotPoolByteArray): tuple[key: cint, val: byte] {.
raises: [], tags: []
.}
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iterator items(arr123264: GodotPoolIntArray): cint {.
raises: [], tags: []
.}
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iterator pairs(arr123268: GodotPoolIntArray): tuple[key: cint, val: cint] {.
raises: [], tags: []
.}
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iterator items(arr123400: GodotPoolRealArray): float32 {.
raises: [], tags: []
.}
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iterator pairs(arr123404: GodotPoolRealArray): tuple[key: cint, val: float32] {.
raises: [], tags: []
.}
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iterator items(arr123536: GodotPoolStringArray): GodotString {.
raises: [], tags: []
.}
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iterator pairs(arr123540: GodotPoolStringArray): tuple[key: cint, val: GodotString] {.
raises: [], tags: []
.}
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iterator items(arr123672: GodotPoolVector2Array): Vector2 {.
raises: [], tags: []
.}
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iterator pairs(arr123676: GodotPoolVector2Array): tuple[key: cint, val: Vector2] {.
raises: [], tags: []
.}
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iterator items(arr123808: GodotPoolVector3Array): Vector3 {.
raises: [], tags: []
.}
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iterator pairs(arr123812: GodotPoolVector3Array): tuple[key: cint, val: Vector3] {.
raises: [], tags: []
.}
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iterator items(arr123944: GodotPoolColorArray): Color {.
raises: [], tags: []
.}
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iterator pairs(arr123948: GodotPoolColorArray): tuple[key: cint, val: Color] {.
raises: [], tags: []
.}
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