proc `==`(self, b: GodotString): bool {.inline, raises: [], tags: []
.}
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proc `<`(self, b: GodotString): bool {.inline, raises: [], tags: []
.}
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proc `&`(self, b: GodotString): GodotString {.inline, raises: [], tags: []
.}
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proc deinit(self: var GodotString) {.inline, raises: [], tags: []
.}
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proc `$`(self: GodotString): string {.raises: [], tags: []
.}
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Converts the GodotString into Nim string
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proc toGodotString(s: string): GodotString {.inline, raises: [], tags: []
.}
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Converts the Nim string into GodotString
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proc toGodotString(s: cstring): GodotString {.inline, raises: [], tags: []
.}
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Converts the cstring into GodotString
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