Module godotstrings

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Procs

proc `==`(self, b: GodotString): bool {.
inline, raises: [], tags: []
.}
  Source Edit
proc `<`(self, b: GodotString): bool {.
inline, raises: [], tags: []
.}
  Source Edit
proc `&`(self, b: GodotString): GodotString {.
inline, raises: [], tags: []
.}
  Source Edit
proc deinit(self: var GodotString) {.
inline, raises: [], tags: []
.}
  Source Edit
proc `$`(self: GodotString): string {.
raises: [], tags: []
.}
Converts the GodotString into Nim string   Source Edit
proc toGodotString(s: string): GodotString {.
inline, raises: [], tags: []
.}
Converts the Nim string into GodotString   Source Edit
proc toGodotString(s: cstring): GodotString {.
inline, raises: [], tags: []
.}
Converts the cstring into GodotString   Source Edit